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Adventures at a sweet-shop

Adventures at a sweet-shop

A Roblox experience owned by Fruit-tella.

ObbyENmini-gamescandy themeUGC rewards

Adventures at a sweet-shop is an obby experience created on 2025-02-14. The game has recorded 2,064,973 lifetime visits and 99,581 favorites. Currently, zero users are playing. The experience holds a 73% like percentage. No concurrent player count is active at this time.

Description (written by the developer; not a statement by this register)

🎉 Big update at the sweet-shop! 🍬👑 🎁 Limited UGC items — get unique accessories for your avatar by playing mini-games and collecting candies at the factory! 🍓 Fruittella, Chupa Chups, and Mentos departments are now open 🚀 Gravity obbies, memory games, and candy crafting await you ⭐ Add the world to your favorites so you don’t miss future updates! 💫 Start your sweet adventure right now! 🍭

Last updated by the developer 15 Jun 2026, 14:37 UTC.

0
playing (measured 11 Aug 2026, 02:01 UTC)
2,064,973
lifetime visits
74%
liked (1,016 👍 / 366 👎)
99,554
favourites (48.2 per 1k visits)
14 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First meeting · welcome502,199 · 0.00% win
Treasure Seeker · collection167,400 · 0.00% win
Pathfinder · progression49,549 · 0.00% win
Star player · other47,181 · 0.00% win
What a fruit! · collection11,603 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.514 August 2026 — 73 % liked23 October 2026 — 74 % liked14 August 202623 October 2026
2 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:1574+1
14 Aug 2026, 09:1573first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.