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Evolve, Little Monster!

Evolve, Little Monster!

A Roblox experience owned by Infinite Evolution Studio.

SimulatorENmonster collectionpet simulatorevolution mechanics

Evolve, Little Monster! is a simulator experience created on 2025-02-14. It has recorded 4,665,530 lifetime visits and 197,838 favorites. Currently, 8 players are active. The title holds a 96% like percentage. The description outlines gameplay mechanics involving attacking to gain levels, unlocking monsters, and collecting pets. Tags include evolution, raiding, and rebirth.

Description (written by the developer; not a statement by this register)

Welcome to Evolve, Little Monster! Enter "NiceGame" in the code redemption window to receive your beginner's gift pack. 💡How to play? ⚔️ Attack to gain levels! 🧬 Gain levels to unlock new Monsters! 🏆 Collect Wins & Pets! 👍-Please like our game and join our group to receive powerful pets and an extra pet slot. Thank you very much! Playing with friends increases earnings by 10%. Tags: Evolution, Cute , Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Rainbow, Colorful, Rebirth, Stars, Raiding , Simulator, Girl,Capybara,

Last updated by the developer 22 Jun 2026, 13:28 UTC.

8
playing (measured 10 Aug 2026, 15:48 UTC)
4,665,530
lifetime visits
96%
liked (31,400 👍 / 1,401 👎)
198,714
favourites (42.6 per 1k visits)
14 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:489first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Gamepass
699 R$
Double Exp
299 R$
Double Wins
199 R$
自动抽蛋
199 R$
三重蛋
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked2 November 2026 — 96 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 02:2296no change
23 Oct 2026, 02:2196no change
13 Oct 2026, 02:2096no change
3 Oct 2026, 02:1996no change
23 Sept 2026, 02:1996no change
13 Sept 2026, 02:1896no change
3 Sept 2026, 02:1596no change
24 Aug 2026, 02:0896no change
14 Aug 2026, 02:0796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.