Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
MONEYCALL [Hood/GangRP]

MONEYCALL [Hood/GangRP]

A Roblox experience owned by Radiant Design.

RoleplayENGang RoleplayCrime SimulationOpen World

MONEYCALL [Hood/GangRP] is a roleplay experience created on 2025-02-14. It has recorded 1,174,946 lifetime visits and 33,062 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The experience features mechanics involving money printing, housing, and vehicle usage within a criminal underworld setting.

Description (written by the developer; not a statement by this register)

MONEYCALL is a hood game based off of GTA and DarkRP. You are not forced to RP in character. You are free to be uniquely you and carve out a name for yourself in the streets of Redwood City. ---------- Money. Guns. Cars. Houses. Printers. Trash Bins?! The criminal underworld of Redwood City calls for a new top dog. Will you rise to the challenge? 💵 Start a money printing Empire 🏠 Build a beautiful house 🔪 Raid others for their cash 🚘 Drive awesome cars and flex on others ♻ Collect trash for money Warning: You drop your guns on death (besides Glock per session) PRESS [F] TO GET OUT OF DRIVE SEAT OF VEHICLES! Hood, Gang Wars, Lootboxes, Survival, RPG, Combat, Euphoria, Action, Street Life, Da Hood, RNG, Unboxing, Glock, Switches, Mobile, Dracos, Hood games, Rp, Ps4, Glocks, Ps5, Roleplay, Xbox, Guns

Last updated by the developer 6 Aug 2026, 23:35 UTC.

0
playing (measured 10 Aug 2026, 19:37 UTC)
1,174,946
lifetime visits
77%
liked (6,236 👍 / 1,886 👎)
33,051
favourites (28.1 per 1k visits)
14 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Autocollect
599 R$
Autoharvest
599 R$
Bouleani Hyper-Car
469 R$
Kalieni Hyper-Car
349 R$
Glock Extended Mag + Switch
219 R$
Medic
119 R$
Rainbow Gang Tag Colour
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Badge of Awesomeness · other236,144 · 25.0% win
Just because I'm Chinese you think I build a wall! · other146,947 · 0.00% win
Someday, and that day may never come, · other129,911 · 0.00% win
The sun's reflecting all this ice! I can't see! · other110,845 · 0.00% win
Heroes in a Half-Shell · other48,459 · 0.00% win
Manhattan is a tough place. · other43,055 · 0.00% win
Chuck's · other24,560 · 0.00% win
After all, · other22,591 · 0.00% win
Agent Harris! · other21,526 · 0.00% win
My house is in the northeast section of Morioh · other21,420 · 0.00% win
GEGAGEDIGEDAGEDAGO · other21,022 · 0.00% win
HOW IS PHONK GONNA MAKE ME SLEE- · other20,554 · 0.00% win
Don't think of it as dying, said Death · other20,462 · 0.00% win
I AM THE LAW!!! · other14,993 · 25.0% win
Neem mij niet waar · other13,050 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:1777no change
14 Aug 2026, 14:1677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.