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Sayo Nara Tower

Sayo Nara Tower

A Roblox experience owned by Lemon Tower Group.

Tower defenseENtower defensetrend gamemerun

Sayo Nara Tower is a Roblox experience created on February 14, 2025. It has accumulated 13,506,529 lifetime visits and 18,694 favorites. The title holds a 97% like percentage. Currently, zero users are playing. The genre field is null. Production is credited to Merun, with translation by Newding. Contact information references the Lemon Tower Group.

Description (written by the developer; not a statement by this register)

Trend Game 😝 Production: Merun Translation: Newding Get in touch with the Lemon Tower Group

Last updated by the developer 7 Jul 2026, 10:23 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
13,506,529
lifetime visits
97%
liked (24,405 👍 / 801 👎)
18,691
favourites (1.4 per 1k visits)
14 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin [Beta Sale!]
899 R$
Rainbow Star Sword
799 R$
Mod [Beta Sale!]
299 R$
VIP
199 R$
Rainbow Magic Carpet
199 R$
Light Sword
99 R$
Hyperlaser Gun
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You broke the tower! Congratulations! 🎉🎉 · progression2,053,311 · 0.00% win
The Maze [Easter Egg]🥳 · secret113,766 · 0.00% win
Congratulations! You found a hidden secret space · secret77,663 · 0.00% win
Escape · progression4,266 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3597no change
23 Aug 2026, 18:3097no change
13 Aug 2026, 18:2397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.