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Wall Rush Obby!

Wall Rush Obby!

A Roblox experience owned by Pulse Interactive.

ObbyENparkourteamworkcrates

Wall Rush Obby! is an obby experience created on 2025-02-14. It has accumulated 30,152,271 lifetime visits and 2,124,167 favorites. Currently, 145 users are playing. The experience holds a 92% like percentage. The description highlights jumping over walls, teamwork, and unlocking rewards through gameplay mechanics such as trails and crates.

Description (written by the developer; not a statement by this register)

Your goal is to jump over the walls and reach the end! Work together, stack up, and push past the impossible! 🚀 Jump on other players to get over the wall! 🌠 Unlock trails and complete the game faster for more rewards! 💎 Open crates to get the best gear in the game! ❓ Play for 7 minutes and unlock a secret reward from the Lucky Block! 🫣 Premium players get a special trail and faster rewards! ⭐ Join the group for daily rewards! ⭐ https://www.roblox.com/communities/32740429/Pulse-Interactive#!/about ❤️ Like & Favorite to show support! 👍 Tags: obby, teamwork, challenge, parkour, climbing, robux, fun, impossible, platformer, rush, jump, 1% win, win, 2 player obby, obstacle course, buddy, hard, mega, jump over the walls

Last updated by the developer 9 Feb 2026, 12:52 UTC.

36
playing (measured 21 Aug 2026, 20:54 UTC)
30,206,387
lifetime visits
92%
liked (9,366 👍 / 770 👎)
2,165,116
favourites (71.7 per 1k visits)
14 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

361308310 August 2026 — 130 players21 August 2026 — 36 players10 August 202621 August 2026
2 measurements spanning 11 days, net -94. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–144 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5436-94
10 Aug 2026, 15:18130first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[50% OFF] Admin Commands
499 R$
[50% OFF] Flying Cloud (Permanent)
179 R$
[50% OFF] Magic Carpet (Permanent)
179 R$
[50% OFF] Grapple Hook (Permanent)
149 R$
[50% OFF] Rocket Launcher (Permanent)
99 R$
[50% OFF] Gravity Coil (Permanent)
99 R$
[50% OFF] Jetpack (Permanent)
99 R$
[50% OFF] Hyperlaser Gun (Permanent)
99 R$
[50% OFF] Classic Sword (Permanent)
79 R$
[50% OFF] VIP
79 R$
[50% OFF] Speed Coil (Permanent)
79 R$
[50% OFF] Double Jump (Permanent)
79 R$
[50% OFF] Galaxy Trail
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome18,964,374 · 100.0% win
You played for 5 minutes! · welcome12,221,063 · 100.0% win
You won! · progression8,378,071 · 97.7% win
You played for 10 minutes! · welcome7,602,297 · 92.5% win
You played for 30 minutes! · other1,279,779 · 15.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9221 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 92 % liked11 November 2026 — 92 % liked21 August 202611 November 2026
8 measurements spanning 82 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 16:1592no change
12 Oct 2026, 15:5092no change
2 Oct 2026, 15:4892no change
22 Sept 2026, 15:4792no change
12 Sept 2026, 15:4692no change
2 Sept 2026, 15:3792no change
23 Aug 2026, 15:3092no change
21 Aug 2026, 20:5492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.