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Wall Rush Obby!

Wall Rush Obby!

A Roblox experience owned by Pulse Interactive.

ObbyENparkourteamworkcrates

Wall Rush Obby! is an obby experience created on 2025-02-14. It has accumulated 30,152,271 lifetime visits and 2,124,167 favorites. Currently, 145 users are playing. The experience holds a 92% like percentage. The description highlights jumping over walls, teamwork, and unlocking rewards through gameplay mechanics such as trails and crates.

Description (written by the developer; not a statement by this register)

Your goal is to jump over the walls and reach the end! Work together, stack up, and push past the impossible! 🚀 Jump on other players to get over the wall! 🌠 Unlock trails and complete the game faster for more rewards! 💎 Open crates to get the best gear in the game! ❓ Play for 7 minutes and unlock a secret reward from the Lucky Block! 🫣 Premium players get a special trail and faster rewards! ⭐ Join the group for daily rewards! ⭐ https://www.roblox.com/communities/32740429/Pulse-Interactive#!/about ❤️ Like & Favorite to show support! 👍 Tags: obby, teamwork, challenge, parkour, climbing, robux, fun, impossible, platformer, rush, jump, 1% win, win, 2 player obby, obstacle course, buddy, hard, mega, jump over the walls

Last updated by the developer 9 Feb 2026, 12:52 UTC.

36
playing (measured 21 Aug 2026, 20:54 UTC)
30,206,387
lifetime visits
92%
liked (9,352 👍 / 766 👎)
2,132,257
favourites (70.6 per 1k visits)
14 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

361308310 August 2026 — 130 players21 August 2026 — 36 players10 August 202621 August 2026
2 measurements spanning 11 days, net -94. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–144 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5436-94
10 Aug 2026, 15:18130first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[50% OFF] Admin Commands
499 R$
[50% OFF] Magic Carpet (Permanent)
179 R$
[50% OFF] Flying Cloud (Permanent)
179 R$
[50% OFF] Grapple Hook (Permanent)
149 R$
[50% OFF] Jetpack (Permanent)
99 R$
[50% OFF] Gravity Coil (Permanent)
99 R$
[50% OFF] Rocket Launcher (Permanent)
99 R$
[50% OFF] Hyperlaser Gun (Permanent)
99 R$
[50% OFF] VIP
79 R$
[50% OFF] Classic Sword (Permanent)
79 R$
[50% OFF] Speed Coil (Permanent)
79 R$
[50% OFF] Double Jump (Permanent)
79 R$
[50% OFF] Galaxy Trail
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome18,700,667 · 100.0% win
You played for 5 minutes! · welcome12,036,110 · 100.0% win
You won! · progression8,232,232 · 100.0% win
You played for 10 minutes! · welcome7,474,303 · 100.0% win
You played for 30 minutes! · other1,257,788 · 21.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 2026 — 92 % liked23 August 2026 — 92 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 15:3092no change
21 Aug 2026, 20:5492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.