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Addictive Apple Game

Addictive Apple Game

A Roblox experience owned by CzechGameDevelopers.

TycoonENcollectionupgradegroup-join

Addictive Apple Game is a tycoon experience created on 2025-02-14. It has recorded 1,781,913 lifetime visits and 7,535 favorites. The title holds an 86% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🍎 Collect apples! 🚀 Upgrade! 🔑 Unlock new areas! 🔄 Repeat! ⚠️ Join our group "CzechGameDevelopers" to get free coins every day!

Last updated by the developer 16 May 2026, 10:25 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
1,781,913
lifetime visits
86%
liked (8,568 👍 / 1,379 👎)
7,519
favourites (4.2 per 1k visits)
14 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100x MORE APPLES! [SUPER OP!]
2,999 R$
VIP AREA [MEGA SALE!]
1,999 R$
Rainbow Apples! [OP!] 🌈
999 R$
Ultra Golden Apples!
599 R$
No Apple Limit!
599 R$
Better Potions!
499 R$
Infinite Spawn Rate! [OP!]
499 R$
Rainbow Trail! 🌈
199 R$
No worms!
199 R$
Golden Trail! 🥇
99 R$
Galaxy Trail! 🌠
99 R$
Rage Trail! 😡
49 R$
Sky Trail! ☁️
49 R$
Nature Trail! 🌲
49 R$
3x Slower Worms!
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,122,112 · 100.0% win
L · other784,243 · 100.0% win
P · other784,021 · 100.0% win
A · other783,999 · 100.0% win
E · other783,236 · 100.0% win
P · other783,019 · 100.0% win
Golden apple! · collection774,481 · 100.0% win
100 Apples! · collection732,338 · 71.8% win
Level 2 · progression722,320 · 100.0% win
Level 3 · progression585,653 · 100.0% win
Diamond Apple · collection522,046 · 82.1% win
Worm Killer · other475,936 · 20.5% win
Level 4 · progression447,240 · 92.3% win
500 Apples! · collection430,411 · 41.0% win
Level 5 · progression340,847 · 71.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked23 September 2026 — 86 % liked13 October 2026 — 86 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:2286no change
13 Oct 2026, 13:2186no change
23 Sept 2026, 13:1986no change
3 Sept 2026, 13:0786no change
24 Aug 2026, 10:3886no change
14 Aug 2026, 10:3786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.