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The Button

The Button

A Roblox experience owned by Overcell.

SimulatorENexperimentsurvivalsocial

One decision, whether to press, carries The Button, an experiment-themed game that is tagged as a simulator and was created in 2025. It has 69.6 million visits and 594,148 favorites. The like rate is 73 percent, with 1,247 players online.

Description (written by the developer; not a statement by this register)

One press decides everything. Will you survive the experiment? 👁️ I’ll be watching. 🎮 Console Compatible Cxribe - Constructor anthonys3th - Animator p1ggn - Artist TheBusy - Music v1.2

Last updated by the developer 29 Oct 2026, 23:48 UTC.

525
playing (measured 3 Nov 2026, 13:50 UTC)
71,960,934
lifetime visits
73%
liked (53,053 👍 / 19,153 👎)
607,788
favourites (8.4 per 1k visits)
14 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2941,17473452513 October 20263 November 2026
500 measurements spanning 21 days, net -238. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 162–1,306 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
3 Nov 2026, 13:50525+48
3 Nov 2026, 12:50477+30
3 Nov 2026, 11:50447+95
3 Nov 2026, 10:50352-25
3 Nov 2026, 09:50377+28
3 Nov 2026, 08:50349+7
3 Nov 2026, 07:50342-22
3 Nov 2026, 06:50364-83
3 Nov 2026, 05:50447-14
3 Nov 2026, 04:50461-109
3 Nov 2026, 03:50570-168
3 Nov 2026, 02:50738-4
3 Nov 2026, 01:50742+35
3 Nov 2026, 00:50707-90
2 Nov 2026, 23:50797+95
2 Nov 2026, 22:50702-101
2 Nov 2026, 21:50803+43
2 Nov 2026, 20:50760-10
2 Nov 2026, 19:50770-7
2 Nov 2026, 18:50777first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Cute Emote Pack
149 R$
More Emote Slots
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survivor · other570,909 · 1.5% win
Savior · other286,345 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.521 August 20263 November 2026
1763 measurements spanning 74 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1763
Measured (UTC)% likedChange
3 Nov 2026, 13:5073no change
3 Nov 2026, 12:5073no change
3 Nov 2026, 11:5073no change
3 Nov 2026, 10:5073no change
3 Nov 2026, 09:5073no change
3 Nov 2026, 08:5073no change
3 Nov 2026, 07:5073no change
3 Nov 2026, 06:5073no change
3 Nov 2026, 05:5073no change
3 Nov 2026, 04:5073no change
3 Nov 2026, 03:5073no change
3 Nov 2026, 02:5073no change
3 Nov 2026, 01:5073no change
3 Nov 2026, 00:5073no change
2 Nov 2026, 23:5073no change
2 Nov 2026, 22:5073no change
2 Nov 2026, 21:5073no change
2 Nov 2026, 20:5073no change
2 Nov 2026, 19:5073no change
2 Nov 2026, 18:5073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.