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The Button

The Button

A Roblox experience owned by Overcell.

SimulatorENexperimentsurvivalsocial

The Button is a simulator experience created on 2025-02-14. It has 61,158,118 lifetime visits and 554,007 favorites. Currently, 1,480 users are playing. The game holds a 74% like percentage. Credits include Cxribe, anthonys3th, p1ggn, and TheBusy. The current version is v1.2.

Description (written by the developer; not a statement by this register)

One press decides everything. Will you survive the experiment? 👁️ I’ll be watching. 🎮 Console Compatible Cxribe - Constructor anthonys3th - Animator p1ggn - Artist TheBusy - Music v1.2

Last updated by the developer 20 Aug 2026, 00:07 UTC.

1,553
playing (measured 21 Aug 2026, 22:50 UTC)
62,339,874
lifetime visits
74%
liked (49,012 👍 / 17,656 👎)
554,007
favourites (8.9 per 1k visits)
14 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,4441,6361,54010 August 2026 — 1,444 players21 August 2026 — 1,636 players21 August 2026 — 1,614 players21 August 2026 — 1,553 players1,55310 August 202621 August 2026
4 measurements spanning 11 days, net +109. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,415–1,665 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:501,553-61
21 Aug 2026, 21:501,614-22
21 Aug 2026, 20:541,636+192
10 Aug 2026, 14:221,444first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Cute Emote Pack
149 R$
More Emote Slots
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survivor · other518,092
Savior · other258,374

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7421 Aug 2026, 20:54 — 74 % liked21 Aug 2026, 21:50 — 74 % liked21 Aug 2026, 22:50 — 74 % liked21 Aug 2026, 20:5421 Aug 2026, 22:50
3 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 22:5074no change
21 Aug 2026, 21:5074no change
21 Aug 2026, 20:5474first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.