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100 Player Broken Bridge [HARD]

100 Player Broken Bridge [HARD]

A Roblox experience owned by 123 GAMES!.

MinigamesENphysics-basedsocial deduction/trollsurvival

100 Player Broken Bridge [HARD] is a minigame created on 2025-02-14. The experience has accumulated 3,641,839 lifetime visits and 252,965 favorites. It currently has 0 players online. The title holds an 85% like percentage. The description indicates gameplay involves navigating a bridge while other players attempt to push participants off.

Description (written by the developer; not a statement by this register)

🤔 Can you cross the BROKEN BRIDGE with 100 Players fighting to get through? [VERY HARD] ❌ DON'T Walk fast, DON'T Bump, DON'T trip on the planks! 😈 Troll & Push other players and make them RAGE! ⚠️ This game is NOT for rage quitters! 🔔 DON'T forget to LIKE, FAVORITE, and JOIN THE GROUP! Inspired by 100 Player Slippery Stairs

Last updated by the developer 18 Sept 2025, 21:11 UTC.

0
playing (measured 10 Aug 2026, 15:52 UTC)
3,641,839
lifetime visits
85%
liked (30,248 👍 / 5,526 👎)
252,935
favourites (69.5 per 1k visits)
14 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Monkey [PASS]
999 R$
Push
79 R$
Walkspeed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,991,346 · 100.0% win
Win! · progression997,218 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0785no change
14 Aug 2026, 04:0685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.