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(2/5 Rooms) A Difficulty a Tower [DEMO]

(2/5 Rooms) A Difficulty a Tower [DEMO]

A Roblox experience owned by float a tot.

Tower defenseENTower DefenseDifficultyDemo

Description (written by the developer; not a statement by this register)

I'm making this demo while I wait for a new EToH kit to drop. there will be 5 Rooms in this game. There are currently 2 Rooms in the game. ----- (NEW UPDATE: the musical) [+] Added information sign in lobby [+] Added Music in Rooms [+] Added names for unnamed Rooms [+] Modified RoTA Gameplay (No longer has timer, button moved to maze)(for real this time) ----- (OLD UPDATE) [+] Added "Fun", randomizes when a server is created [+] Added counter to menu main that tells you how many towers you have beaten (requires rejoin to update) [=] Onion correctly shows green for healing in menu items [=] Renovated lobby, few stuff moved to "Fun" [=] Removed safety jump in "RoO" (It was possible to cheese through an X-pusher) [-] Removed "signknee" [-] Removed Timechart [-] Deconfirmed "RoTNR"

Last updated by the developer 12 Jun 2026, 21:56 UTC.

0
playing (measured 15 Aug 2026, 09:22 UTC)
247
lifetime visits
100%
liked (3 👍 / 0 👎)
5
favourites (20.2 per 1k visits)
15 February 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 09:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

A small waiting room for big things to come... · welcome102 · 0.00% win
Room of Obstacles · other62 · 0.00% win
Room of The Awesome · other41 · 0.00% win
Room of Big Ol Buttons · other0 · 0.00% win
Room of Bleak Learning of Xeric · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.