collect game[BIG UPDATE 8]
A Roblox experience owned by ロケットの製作グループ.
SimulatorJApet collectionstage progressionidle mechanics
Description (written by the developer; not a statement by this register)
コイン集めるゲーム ①課金キャラの追加、強さの調整、隠し卵の追加、Winner petの追加 ②新しいステージの追加、ペットの追加、強さの調整 ③オートリバースの追加、管理コマンドの変更、曲の変更 ④オートリバースのボタンの位置の変更、VIP会員の追加およびそのステージの追加 ⑤AFKの追加、AFK×10パスの追加、Gold ステージの追加、Homeボタンの追加、???エッグの追加 ⑥AFKのシステム変更、Space ステージの追加、確率が低いペットを引いたときチャットに表示するシステムの追加 ⑦Invisibleステージの追加、Top Player専用petの追加 ⑧Militaryステージの追加、超低確率ペットの追加
Last updated by the developer 9 Nov 2025, 09:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 09:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.