(TABLETMEN + BUG FIXES) Reinald Toilet Roleplay
A Roblox experience owned by SRV Official Group.
RoleplayENtitan roleplaytabletmensgamepass mechanics
(TABLETMEN + BUG FIXES) Reinald Toilet Roleplay is a roleplay experience created on 2025-02-15. It has accumulated 23,732,818 lifetime visits and 944,300 favorites. Currently, 1,021 users are playing. The experience holds an 89% like percentage. Features include various Tabletman entities, gamepass titans, and specific cooldown mechanics for characters like Carrier and Obliterator.
Description (written by the developer; not a statement by this register)
Tabletman Medium Tabletman Large Tabletman Light Tablet Strider M.I.R.A Vanquisher Tablet Airship Tablet Bomber Tablet Astro Specialist Remake Battery Titan (GAMEPASS) Microwave Titan Damages,Gestures and Astro Infection (GAMEPASS + DISCOUNTED TO 260) Overcharge for All titans (Obtainable only by being charged from Battery) Introduced Cooldown and cooldown bypass to: Carrier - 75 Seconds Obliterator, Impactor and Blackout - 40 Seconds Speaker Carrier - 25 Seconds UTSM, UTCM and UTTVM - 50 Seconds IUTTVM - 60 Seconds + Teleport Ability (Credits to Zapy for ITTVM, 00987azxx and Warsix for Razorbek concept!)
Last updated by the developer 5 Sept 2026, 12:37 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 14:50 | 875 | -20 |
| 5 Sept 2026, 13:50 | 895 | +55 |
| 5 Sept 2026, 12:50 | 840 | +112 |
| 5 Sept 2026, 11:50 | 728 | +47 |
| 5 Sept 2026, 10:50 | 681 | -2 |
| 5 Sept 2026, 09:50 | 683 | +7 |
| 5 Sept 2026, 08:50 | 676 | +9 |
| 5 Sept 2026, 07:50 | 667 | +20 |
| 5 Sept 2026, 06:50 | 647 | +33 |
| 5 Sept 2026, 05:50 | 614 | +16 |
| 5 Sept 2026, 04:50 | 598 | -75 |
| 5 Sept 2026, 03:50 | 673 | +43 |
| 5 Sept 2026, 02:50 | 630 | +38 |
| 5 Sept 2026, 01:50 | 592 | -35 |
| 5 Sept 2026, 00:50 | 627 | +109 |
| 4 Sept 2026, 23:50 | 518 | +10 |
| 4 Sept 2026, 22:50 | 508 | +25 |
| 4 Sept 2026, 21:50 | 483 | -7 |
| 4 Sept 2026, 20:50 | 490 | -41 |
| 4 Sept 2026, 19:50 | 531 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 14:50 | 88 | no change |
| 5 Sept 2026, 13:50 | 88 | no change |
| 5 Sept 2026, 12:50 | 88 | no change |
| 5 Sept 2026, 11:50 | 88 | no change |
| 5 Sept 2026, 10:50 | 88 | no change |
| 5 Sept 2026, 09:50 | 88 | no change |
| 5 Sept 2026, 08:50 | 88 | no change |
| 5 Sept 2026, 07:50 | 88 | no change |
| 5 Sept 2026, 06:50 | 88 | no change |
| 5 Sept 2026, 05:50 | 88 | no change |
| 5 Sept 2026, 04:50 | 88 | no change |
| 5 Sept 2026, 03:50 | 88 | no change |
| 5 Sept 2026, 02:50 | 88 | no change |
| 5 Sept 2026, 01:50 | 88 | no change |
| 5 Sept 2026, 00:50 | 88 | no change |
| 4 Sept 2026, 23:50 | 88 | no change |
| 4 Sept 2026, 22:50 | 88 | no change |
| 4 Sept 2026, 21:50 | 88 | no change |
| 4 Sept 2026, 20:50 | 88 | no change |
| 4 Sept 2026, 19:50 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.