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Upgrade Tree: Universal

Upgrade Tree: Universal

A Roblox experience owned by Extremely Overrated Games.

TycoonENstrategyrun-basedpollution mechanic

Description (written by the developer; not a statement by this register)

Upgrade Tree: Universal is a slightly different take on the classic Upgrade Tree genre, offering a run-based structure where every decision carries consequences. Unlike traditional idle upgrade trees, your runs are time-limited — every upgrade you buy costs more than just points. Think carefully: is this upgrade worth the Pollution it brings? Is it worth the time? There's no perfect run. Only the one you choose. Strategize your runs, avoid Pollution, and face difficult decisions. The journey won't be easy. You can either play on a public server or join one of your three personal server slots. However, public server data does not save. Use /votekick to vote for kicking sabotaging players. This game is inspired by: - Everything Upgrade Tree (Omegauspicious Games) - Not JJT Upgrade Tree (Bauspicious Games) Current Upgrades: 104 Current Game Version: v1.0.3 Last Update Date: 05/12/26 @ 22:00:00 UTC Original Release Date: 04/11/26 @ 21:30:00 UTC

Last updated by the developer 4 Jun 2026, 15:57 UTC.

3
playing (measured 11 Aug 2026, 09:37 UTC)
360,366
lifetime visits
81%
liked (1,362 👍 / 314 👎)
5,325
favourites (14.8 per 1k visits)
15 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RoPlayer Premium
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fresh Start · welcome63,632 · 100.0% win
First Loop · welcome56,723 · 97.3% win
Too Clean · other56,657 · 95.6% win
Tower Climber · progression16,728 · 31.9% win
Battery Online · other10,683 · 5.3% win
Under Control · other9,610 · 3.5% win
Critical Mistake · other9,454 · 14.2% win
Barely Stable · other9,251 · 14.2% win
Into the Void · other4,363 · 3.5% win
Still a flip? · other53 · 0.00% win
High Above It All · other11 · 0.00% win
Tower of Tribute · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:5181no change
14 Aug 2026, 23:4581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.