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[LEGACY] Create Your Own Planetball

[LEGACY] Create Your Own Planetball

A Roblox experience owned by Regal's Studios.

RoleplayENroleplaysolarballssimulation

Description (written by the developer; not a statement by this register)

Special thanks: ICON ART BY Reapey - 0slaps_elude THUMBNAIL ART BY Reapey - 0slaps_elude AD ART BY Reapey - 0slaps_elude GAME ART BY Reapey - 0slaps_elude RegalityBreach - adamdine1025 If the server gets closed, the game is updating. Update1: Initialization You can post suggestions of additions to the game in the wall of this server: https://www.roblox.com/groups/13062234/Noob-paradise-group#!/about Would rather play a more refined game? join the main game: https://www.roblox.com/games/14979448082/RP-Create-your-own-Planetball -commands- /spin me [number (-inf to 10)] - spin /hip me [number] - float higher Lead Dev: RegalityBreach - adamdine1025 TAGS: planetball, roleplay, rp, planet, space, solarball, solarballs, planetballs

Last updated by the developer 28 Aug 2025, 22:03 UTC.

0
playing (measured 10 Aug 2026, 18:32 UTC)
323,886
lifetime visits
78%
liked (220 👍 / 63 👎)
826
favourites (2.6 per 1k visits)
15 February 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome104,086 · 69.6% win
Ringed beauty · other22,320 · 17.4% win
Frank · other21,131 · 17.4% win
Forever Comet · other15,919 · 0.00% win
For the lost · other11,438 · 0.00% win
Spaghetti · other9,857 · 0.00% win
An apple a day keeps the doctor away! · other660 · 0.00% win
Interviewer · other631 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.