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Become Tiky and Everything Else Again

Become Tiky and Everything Else Again

A Roblox experience owned by Oogomorph Central Official.

RoleplayENmorphsanimation showcaseexploration

Become Tiky and Everything Else Again is a roleplay experience created on 2025-02-15. The game features 174 morphs and serves as a model and animation showcase. It has accumulated 33,399,855 lifetime visits and 50,713 favorites. Currently, 282 players are active. The experience holds a 78% like percentage.

Description (written by the developer; not a statement by this register)

Shutdown = sometimes equals update just play again and again and again and again Added Verity This is a model and animation showcase game where there are a lot of morphs, like 174. All made by me and good friends. Leave a like if you like it! You can also search the map for badges and discover secrets, and very out of pocket things! You will never know what to expect with each morph. Ogoomorphs. Contact the group if there are any concerns about the characters

Last updated by the developer 19 Aug 2026, 20:28 UTC.

212
playing (measured 21 Aug 2026, 21:50 UTC)
33,595,206
lifetime visits
77%
liked (10,053 👍 / 2,923 👎)
50,713
favourites (1.5 per 1k visits)
15 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

19832826310 August 2026 — 328 players21 August 2026 — 198 players21 August 2026 — 212 players21210 August 202621 August 2026
3 measurements spanning 11 days, net -116. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 179–348 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:50212+14
21 Aug 2026, 20:54198-130
10 Aug 2026, 16:17328first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Walkers
500 R$
Lime and Co.
499 R$
Brainrot Fighters
499 R$
Oogomorph Exes
400 R$
These Toilets
200 R$
Bambi Variants!
180 R$
Happy Home
100 R$
Amogus Colors
100 R$
One dollar biggie bag
80 R$
Beta Morphs!
50 R$
Oogamorph rock
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Vale · other357,939
Flipster · other350,959
Elite Killing Walker · other286,764
Cheerio Drip · other286,755
I Am a bush · other255,378
Spaghetti · other235,094
Dark Matter · other222,162
Swords-Man · other202,518
Ripper · other190,788
Supreme Calamitas189,436
Lord X · other169,371
Original Tiky · collection165,045
Yellow · other126,873
Cartoon Cat · other113,710
Unfairness Bambi · other111,978

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7721 Aug 2026, 20:54 — 77 % liked21 Aug 2026, 21:50 — 77 % liked21 Aug 2026, 20:5421 Aug 2026, 21:50
2 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 21:5077no change
21 Aug 2026, 20:5477first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.