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Become Tiky and Everything Else Again

Become Tiky and Everything Else Again

A Roblox experience owned by Oogomorph Central Official.

RoleplayENmorphsanimation showcaseexploration

Become Tiky and Everything Else Again is a roleplay experience created on 2025-02-15. The game features 174 morphs and serves as a model and animation showcase. It has accumulated 33,399,855 lifetime visits and 50,713 favorites. Currently, 282 players are active. The experience holds a 78% like percentage.

Description (written by the developer; not a statement by this register)

Shutdown = sometimes equals update just play again and again and again and again Added Verity This is a model and animation showcase game where there are a lot of morphs, like 174. All made by me and good friends. Leave a like if you like it! You can also search the map for badges and discover secrets, and very out of pocket things! You will never know what to expect with each morph. Ogoomorphs. Contact the group if there are any concerns about the characters

Last updated by the developer 19 Aug 2026, 20:28 UTC.

94
playing (measured 22 Aug 2026, 06:50 UTC)
33,608,080
lifetime visits
77%
liked (10,382 👍 / 3,028 👎)
54,315
favourites (1.6 per 1k visits)
15 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9432821110 August 2026 — 328 players21 August 2026 — 198 players21 August 2026 — 212 players21 August 2026 — 210 players21 August 2026 — 189 players22 August 2026 — 158 players22 August 2026 — 158 players22 August 2026 — 174 players22 August 2026 — 140 players22 August 2026 — 130 players22 August 2026 — 104 players22 August 2026 — 94 players10 August 202622 August 2026
12 measurements spanning 12 days, net -234. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–363 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5094-10
22 Aug 2026, 05:50104-26
22 Aug 2026, 04:50130-10
22 Aug 2026, 03:50140-34
22 Aug 2026, 02:50174+16
22 Aug 2026, 01:50158no change
22 Aug 2026, 00:50158-31
21 Aug 2026, 23:50189-21
21 Aug 2026, 22:50210-2
21 Aug 2026, 21:50212+14
21 Aug 2026, 20:54198-130
10 Aug 2026, 16:17328first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Walkers
500 R$
Lime and Co.
499 R$
Brainrot Fighters
499 R$
Oogomorph Exes
400 R$
These Toilets
200 R$
Verity's Various Vibrant Variants
199 R$
Bambi Variants!
180 R$
Happy Home
100 R$
Amogus Colors
100 R$
One dollar biggie bag
80 R$
Beta Morphs!
50 R$
Oogamorph rock
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Flipster · other376,209 · 8.3% win
Vale · other357,958 · 0.00% win
Elite Killing Walker · other305,375 · 4.8% win
Cheerio Drip · other295,906 · 3.1% win
I Am a bush · other256,890 · 0.30% win
Spaghetti · other246,173 · 3.6% win
Dark Matter · other224,895 · 0.80% win
Swords-Man · other203,987 · 0.30% win
Supreme Calamitas198,578 · 3.1% win
Ripper · other195,171 · 1.7% win
Lord X · other180,988 · 3.5% win
Original Tiky · collection170,835 · 1.8% win
Yellow · other133,173 · 2.5% win
Unfairness Bambi · other120,474 · 3.8% win
Cartoon Cat · other118,092 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7721 August 2026 — 77 % liked21 August 2026 — 77 % liked21 August 2026 — 77 % liked21 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked12 September 2026 — 77 % liked22 September 2026 — 77 % liked2 October 2026 — 77 % liked21 August 20262 October 2026
16 measurements spanning 42 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 15:3177no change
22 Sept 2026, 15:2377no change
12 Sept 2026, 15:2277no change
2 Sept 2026, 15:1977no change
23 Aug 2026, 15:0777no change
22 Aug 2026, 06:5077no change
22 Aug 2026, 05:5077no change
22 Aug 2026, 04:5077no change
22 Aug 2026, 03:5077no change
22 Aug 2026, 02:5077no change
22 Aug 2026, 01:5077no change
22 Aug 2026, 00:5077no change
21 Aug 2026, 23:5077no change
21 Aug 2026, 22:5077no change
21 Aug 2026, 21:5077no change
21 Aug 2026, 20:5477first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.