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Ace Royale

Ace Royale

A Roblox experience owned by [AS] Ace Studio.

ShooterENbattle royaleshootermultiplayer

Description (written by the developer; not a statement by this register)

⚠️DISCLAIMER: THE GAME ONLY SUPPORTS PC/LAPTOP AT THE MOMENT⚠️ Get ready for action and intense firefights in this battle royale, where only the strongest, smartest, and most skilled players will rise to the top. 🌍💥 In Ace Royale, you’re dropped into a massive, shrinking arena filled with competitors and deadly weapons. Fight and outlast your Enemies to be the last one standing. 🏆💣 Variety of Weapons – From rifles to grenades, find a huge range of weapons and equipment that will help you outgun your enemies. Unique Combat Mechanics – Master your skills with dynamic combat mechanics that make every match feel fresh and exciting. Team Play or Solo Survival – Choose to face the battlefield alone, or team up with friends to form the ultimate squad and dominate your enemies. Are you ready to become the next Ace Royale champion? The competition is fierce, and only the strongest will survive!

Last updated by the developer 10 Feb 2026, 20:12 UTC.

0
playing (measured 12 Aug 2026, 18:36 UTC)
2,663
lifetime visits
64%
liked (18 👍 / 10 👎)
28
favourites (10.5 per 1k visits)
15 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Battlepass season 1
800 R$
Donations
500 R$
Donations ultimate
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

648373.518 August 2026 — 83 % liked17 October 2026 — 81 % liked27 October 2026 — 64 % liked18 August 202627 October 2026
3 measurements spanning 70 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 20:0464-17
17 Oct 2026, 19:5381-2
18 Aug 2026, 13:3283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.