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Dead Mines [Alpha]

Dead Mines [Alpha]

A Roblox experience owned by Mineshaft Games!.

HorrorENhorrorminecartsurvival

Dead Mines [Alpha] is a horror experience created on February 15, 2025. The game has accumulated 6,407,419 lifetime visits and holds 418,136 favorites. Current player count is zero. The title maintains a 91% like percentage. Players engage in mining, combat, and survival mechanics within a cave setting.

Description (written by the developer; not a statement by this register)

Your cherished grandfather gifts you a coin. A rare coin. On your way home, you stumble, and the coin falls deep into a... cave? So, you hop into a rickety old mine cart and begin your unsafe journey to retrieve your coin. But that's not all that awaits you at the end... Game is new, leave a like to support! How to Play❓ 🚋 Ride the Minecart with Friends 🪓 Mine Crystals with Your Pickaxe 💰 Sell Loot to the Merchant ⚔️ Defeat Mobs and Survive the Depths 💀 Can You Escape the Dead Mines? Update 02: 3/30/2025 -Game balancing and minor changes -Codes have been added to the lobby! -"The Vault" now spawns at 3000m... can you get in? More coming soon. Let us know what you want to see in the next update! kinda like dead rails, a dusty trip, and doors combined ig

Last updated by the developer 28 Dec 2025, 15:18 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
6,407,419
lifetime visits
91%
liked (25,757 👍 / 2,565 👎)
418,053
favourites (65.2 per 1k visits)
15 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Minigun
448 R$
Gold Armor
248 R$
Drill
148 R$
Shotgun [79% OFF]
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,659,985 · 100.0% win
Travel 100m · progression1,666,964 · 0.00% win
Travel 1000m · progression377,704 · 0.00% win
Defeat Venimora (1000m) · progression218,089 · 0.00% win
Travel 2000m · progression72,399 · 0.00% win
Travel 3000m · progression26,864 · 0.00% win
Defeat a Lurker · progression23,878 · 0.00% win
Travel 4000m · progression11,892 · 0.00% win
Travel 5000m · progression9,854 · 0.00% win
Open the Vault · other4,798 · 0.00% win
Defeat the Dragon · progression2,250 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3391no change
13 Aug 2026, 23:3291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.