Dead Mines [Alpha]
A Roblox experience owned by Mineshaft Games!.
HorrorENhorrorminecartsurvival
Dead Mines [Alpha] is a horror experience created on February 15, 2025. The game has accumulated 6,407,419 lifetime visits and holds 418,136 favorites. Current player count is zero. The title maintains a 91% like percentage. Players engage in mining, combat, and survival mechanics within a cave setting.
Description (written by the developer; not a statement by this register)
Your cherished grandfather gifts you a coin. A rare coin. On your way home, you stumble, and the coin falls deep into a... cave? So, you hop into a rickety old mine cart and begin your unsafe journey to retrieve your coin. But that's not all that awaits you at the end... Game is new, leave a like to support! How to Play❓ 🚋 Ride the Minecart with Friends 🪓 Mine Crystals with Your Pickaxe 💰 Sell Loot to the Merchant ⚔️ Defeat Mobs and Survive the Depths 💀 Can You Escape the Dead Mines? Update 02: 3/30/2025 -Game balancing and minor changes -Codes have been added to the lobby! -"The Vault" now spawns at 3000m... can you get in? More coming soon. Let us know what you want to see in the next update! kinda like dead rails, a dusty trip, and doors combined ig
Last updated by the developer 28 Dec 2025, 15:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 23:33 | 91 | no change |
| 13 Aug 2026, 23:32 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.