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Be a Country

Be a Country

A Roblox experience owned by countryballing.

TycoonENcountryballsegg-hatchingleaderboard

Be a Country is a tycoon experience created on 2025-02-16. It has recorded 608,738 lifetime visits and 19,606 favorites. The game holds a 62% like percentage. Currently, zero users are playing. The description mentions collecting Countryballs and using codes for rewards.

Description (written by the developer; not a statement by this register)

🌎 Be a Country! 🎁 Use codes NEW and AVALON for a Cash & Luck Reward! ⭐ Collect cool and Rare Countryballs and equip them! 💰 Earn Cash and spend it on Eggs to get Even Rarer Countryballs! 🏆 Get on the Leaderboard to show your absolute dedication! 🏁 The goal in this game is to get the Rarest Countryballs possible while having tons of fun. We really hope you enjoy it! Please 👍 Like and ⭐ Favorite the game if you do enjoy it!!! 🙏

Last updated by the developer 21 Apr 2026, 06:08 UTC.

0
playing (measured 10 Aug 2026, 15:20 UTC)
608,738
lifetime visits
62%
liked (863 👍 / 530 👎)
19,605
favourites (32.2 per 1k visits)
16 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Black Hole
1,499 R$
2x Growth
399 R$
Double Loot
349 R$
2x Cash
299 R$
+10,000 Starting Clay
249 R$
All Accessories
249 R$
Super Luck
249 R$
Fast XP
249 R$
Immunity
199 R$
+5,000 Starting Clay
124 R$
Stack Accessories
99 R$
Luck
99 R$
+2,500 Starting Clay
59 R$
+1,000 Starting Clay
24 R$
Fast Spins
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated a Player! · other49,440 · 66.7% win
Played 5 Minutes · other34,119 · 66.7% win
10 Players Defeated · progression17,741 · 66.7% win
Played 10 Minutes · other17,462 · 66.7% win
Played 15 Minutes · other11,427 · 100.0% win
25 Players Defeated · progression10,107 · 0.00% win
Played 20 Minutes · other8,084 · 66.7% win
Played 25 Minutes · other6,101 · 66.7% win
50 Players Defeated · progression5,693 · 66.7% win
Played 30 Minutes · other4,896 · 66.7% win
Played 45 Minutes · other2,964 · 0.00% win
100 Players Defeated · progression2,818 · 66.7% win
Played 1 Hour · other2,151 · 0.00% win
Met The Owner · social59 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked3 September 2026 — 62 % liked23 September 2026 — 62 % liked14 August 202623 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 22:5262no change
3 Sept 2026, 21:3262no change
14 Aug 2026, 19:3262first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.