[NIL] Gip's Difficulty Chart Obby 3
A Roblox experience owned by Noy's Zone.
ObbyENJToHDifficulty ChartPlatformer
Description (written by the developer; not a statement by this register)
Welcome to Gip's Difficulty Chart 3! this game made by Noy's Zone Current stages 130/140 Stage builder - Gipqip Scripter - 7_lz Playtester - Gipqip, Baconnoobatobbies ,jankeration JToH DCO Tower. Update : Nil Difficulty This obby is just a normal difficulty chart obby you may had saw too many difficulty chart obbies on Roblox but this is different so how is different? it have many difficulties to complete example Effortless, Easy, Medium, Hard, Difficult, Challenging, Intense, Remorseless, Insane, extreme, Terrifying, catastrophic, Nil, Impossible Soul Crushing Difficulties 💀 Insane, Extreme, Terrifying, Catastrophic Soul Crushing + Difficulties 💀💀 Nil, Impossible Non Soul Crushing Difficulties ✌️ Effortless, Easy, Medium, Hard, Difficult, Challenging, Intense, Remorseless This Obby will getting harder per your progress like when you reach farther your stage will be harder I hope you enjoy. Press key " F " To flip the wall If you're mobile press a middle of wall to flip
Last updated by the developer 30 Jan 2026, 03:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 15:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.