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Bay Area Streets💥

Bay Area Streets💥

A Roblox experience owned by OSoftworks.

RoleplayENurban roleplaygang warfarevehicle combat

Description (written by the developer; not a statement by this register)

👍 Like the game for more updates! 🌁 Welcome to Bay Area Streets, step into a world where the city’s hustle never quits. Live like a local as you team up with others, take on challenges, stack your cash, make deals, and experience the grind up close. 🎮 Console Supported 💰 ROBBERIES 🚗 DRIVE VEHICLES 🔫 WEAPONS 🏠 HOMES 📦 SAFE STORAGE Tags: Bronx, Hood Game, Da Hood, Drill, Chicago, NYC, Gang, GTA, FiveM, Wars, Ghetto, Police, New York, Cali, NYPD, PS5, XBOX, PS4, Console, Mobile, Shooting, Roleplay, FPS, Realistic, Turfs, Guns, Shootout, Action, Glocks, Switches, Draco

Last updated by the developer 14 Jun 2026, 20:49 UTC.

0
playing (measured 11 Aug 2026, 04:38 UTC)
377,632
lifetime visits
87%
liked (610 👍 / 88 👎)
2,054
favourites (5.4 per 1k visits)
16 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AK-47 Diamond Spawner
7,999 R$
Glock 17 Drum Spawner
1,119 R$
Tec-9 Spawner
800 R$
(❗SALE❗) G23Drum BLUE BEAM FULLY Spawner
799 R$
Glock 17 Beam Extended Spawner
799 R$
Glock 17 Spawner
500 R$
2x Bank Payout
500 R$
(❗SALE❗) 100 Round ARP
420 R$
2x Money Printer
399 R$
(❗SALE❗) 50R ARP DRUM
389 R$
(❗SALE❗) 50 Round ED1
349 R$
(❗SALE❗) ProPad
299 R$
2x Origreens Payout
250 R$
2x Jello
250 R$
MedPack Spawner
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met a Dev · other19,329 · 0.00% win
Welcome · welcome68 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:3287no change
14 Aug 2026, 23:1987first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.