Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
plz donut a

plz donut a

A Roblox experience owned by Azys Army.

TycoonENfake currencydonation simulationtycoon mechanics

Description (written by the developer; not a statement by this register)

💸 Pls Donate A is a game where you can raise Fake Robux or donate Fake Robux to others! Create your gamepasses and claim a stand today to start earning Fake Robux! Your items (gamepasses) for sale will automagically appear on your stand! ⚠️ Donations are done through Fake Robux purchases, which to make passes is by claiming a booth then you can press the green button to make the pass! The Robux shown in-game is the price at the time of sale. The Robux you receive won't be effected. ⭐ Please consider liking and favoriting the game for more updates, also join the Azy Productions group for future perks! https://www.roblox.com/communities/35664045/Azys-Productions#!/about Credits : Atlas and Hazem

Last updated by the developer 12 Mar 2026, 05:48 UTC.

0
playing (measured 18 Aug 2026, 07:30 UTC)
979
lifetime visits
91%
liked (10 👍 / 1 👎)
14
favourites (14.3 per 1k visits)
16 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 07:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pack
100 R$
B Hammer
50 R$
Cloak
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met The Owner · social64 · 0.00% win
Visited The Island · welcome20 · 0.00% win
Claimed Free Green Hammer · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.