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AI World: Talk with NPCs

AI World: Talk with NPCs

A Roblox experience owned by AI Realm.

Social & hangoutENAI ConversationsMysterySocial

Description (written by the developer; not a statement by this register)

☕ A quiet, forgotten cafe hidden in the middle of nowhere... Mysterious NPCs sit and wait, each with a story to tell. Some are wise, some are strange, and some... might know more than they should. 💬 Sit, relax, and chat. Who knows what secrets you'll uncover in this AI-powered world? 🔍 Will you just have a conversation—or will you find something deeper? 💎 Premium user get an exclusive NPC ! Tags: 👫 Friends | 🤖 AI | 🧠 AI Conversations | 🗣️ Social | 💬 Chat with NPCs | 🕵️‍♂️ Mystery | ☕ Relaxing | 📖 Storytellin

Last updated by the developer 9 Jul 2025, 14:15 UTC.

0
playing (measured 22 Aug 2026, 07:22 UTC)
14,333
lifetime visits
42%
liked (15 👍 / 21 👎)
83
favourites (5.8 per 1k visits)
16 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$
Shrink Ray Gun !
100 R$
Invisibility Potion !
45 R$
Horn !
25 R$
Balloon !
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome12,567 · 0.00% win
Backrooms ! · secret354 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

424342.522 August 2026 — 43 % liked21 October 2026 — 42 % liked22 August 202621 October 2026
2 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 07:3142-1
22 Aug 2026, 07:2343first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.