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SHIHYUN'S ADMIN JUMP MAP V2 [INCOMPLETE]

SHIHYUN'S ADMIN JUMP MAP V2 [INCOMPLETE]

A Roblox experience owned by 로인 부대 공식 그룹.

Last updated by the developer 27 Jul 2026, 04:15 UTC.

0
playing (measured 12 Aug 2026, 05:33 UTC)
1,491
lifetime visits
46%
liked (6 👍 / 7 👎)
1
favourites (0.7 per 1k visits)
16 February 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

행사권 [설명]
999,999,999 R$
게임 소유권
100,000,000 R$
팀장 패스 [설명]
1,000 R$
3회 승급
450 R$
1회 승급
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Secret Badge! Find missing bacon! · secret44 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

46504819 August 2026 — 50 % liked18 October 2026 — 46 % liked19 August 202618 October 2026
2 measurements spanning 60 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 15:4646-4
19 Aug 2026, 07:1550first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.