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[🏝️] Myanmar Town Roleplay

[🏝️] Myanmar Town Roleplay

A Roblox experience owned by Tawwing Games.

RoleplayENtown simulationmyanmar cultureeconomy/earning

Description (written by the developer; not a statement by this register)

[😴] Are you tired of all the boring buildings and roads in your town, with all the shops and markets doing the same events over and over? [πŸ‘‹] Then, Welcome To Shawbay Town! [πŸ‘‹] Shawbay α€™α€Ύα€€α€Όα€­α€―α€†α€­α€―α€•α€«α€žα€Šα€Ί. [πŸ«‚] We have lots of communities and people who are always active. [🏝️] Our island is only for special people who are tired of the same old buildings. [πŸ’Ό] Roleplay in different roles! [πŸ’΅] Work to earn money to buy amazing stuff! [πŸŽ–οΈ] Just by liking this game, you mean a lot to us. [πŸ’Ž] Join our group to get rewards that robux can’t buy. [πŸ’–] We are always improving our games. [⚠️] Report any bugs to the Tawwing Community. [πŸ›‘] Shutdown = Restart. [🎩] Tawwing Games Development Team 🏷️Tag: #Myanmar #Burmese #RobloxMyanmar #MyanamrRoblox #BurmeseRoblox #RobloxBurmese #MyanmarRoleplay #BurmeseRoleplay #MyanmarGame #MyanmarGames #RobloxMyanmarGames #RobloxMyanamrRoleplay #MyanmarRP

Last updated by the developer 18 May 2026, 10:53 UTC.

0
playing (measured 10 Aug 2026, 22:47 UTC)
363
lifetime visits
100%
liked (2 πŸ‘ / 0 πŸ‘Ž)
21
favourites (57.9 per 1k visits)
16 February 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Premium
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[⭐] Welcome · welcome0 · 0.00% win
[πŸŽ–οΈ] Donater Β· other0 Β· 0.00% win
[πŸ’΅] Millionaire Β· progression0 Β· 0.00% win
[πŸ’΅] Billionaire Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.