🗡️DEADLINE [ALPHA]
A Roblox experience owned by BloxTron.
ShooterENPvPBattle RoyaleTime Mechanic
Description (written by the developer; not a statement by this register)
💀 Time is running out… and the only way to survive is to ELIMINATE others! 🏃♂️💨 🔹 Battle it out in intense PvP combat!⚔️ 🔹 Your clock is ticking! Eliminate other players to snag their time!🔥 🔹 Sacrifice & betray your friends to stay alive! 😈💔 🔹 Be the last one standing or face elimination! 🔹Join the group for 300 coins! 🔹 Submit fan-made creations to the Guilded.gg server for a chance to have it put ingame!🔨 Do you have what it takes to beat the clock and claim victory? ⚡👑 Join now! 🚀 Concept inspired by CRITICAL STRIKE Please Note: This project is still in Alpha. Many things within the game are subject to and will change. Expect to see lots of changes in the future! PC: Q to Dash | BACKSPACE to drop item GAMEPAD: Y to Dash | B to drop item MOBILE: Button to Dash | Button to drop item
Last updated by the developer 8 Jun 2026, 15:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 02:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.