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[ARISE] Anime Impact

[ARISE] Anime Impact

A Roblox experience owned by Impact X Club.

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Description (written by the developer; not a statement by this register)

👋Welcome to Anime Impact Simulator! 🚨 Thank you for being here! Join our community to interact and report any bugs you find — we're committed to delivering the best possible experience for our players! ✅ GOAL: 5K LIKES! ✅ Don’t forget to like and favorite the game for more awesome sacred codes! 🗺️ Explore incredible anime worlds! ⭐ Earn stars by defeating your enemies! 🔥 Collect tons of items you’ll absolutely want! 🎯 Play different game modes to unlock ultra-rare items! 🎮 Available on Desktop, Mobile, and Console! ⭐ A game made with love! ❤️

Last updated by the developer 18 May 2025, 18:35 UTC.

0
playing (measured 10 Aug 2026, 18:02 UTC)
402,824
lifetime visits
94%
liked (3,559 👍 / 226 👎)
2,571
favourites (6.4 per 1k visits)
16 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Passive Luck
1,000 R$
Lucky Lv 3
1,000 R$
Ultra Gold Eggs
1,000 R$
Double Weapon
450 R$
Fast Click
300 R$
More Equip
300 R$
Bag Lv 2
300 R$
More 3 Eggs
300 R$
Lucky Lv 2
275 R$
Fast Hatch
250 R$
Passive Luck
250 R$
Gold Eggs
200 R$
Vip
200 R$
Bag Lv 1
67 R$
Lucky
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9414 August 2026 — 94 % liked4 September 2026 — 94 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:5394no change
14 Aug 2026, 22:4994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.