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Delete My Game! [v1.3]

Delete My Game! [v1.3]

A Roblox experience owned by RandomAhhStudios.

TycoonENincrementalclickersocial

Description (written by the developer; not a statement by this register)

DELETE MY GAME! [v1.3] [FINALIZED UPDATE] [v1.3 FINALIZED UPDATE] - V2 coming @ 500k clicks🎉 - New Islands [NEW] - New Badges [NEW] - New Game Boards [NEW] - Click Increases [NEW] - New Visuals - New Titles Join players from around the globe in quest to reach the ultimate global click goal - hit 1 billion clicks and delete the game forever. - Socialize and Hang Out: Make friends and enjoy! 😃 - Incremental/Tycoon Gameplay: Click to progress the counter!🏗️ - Troll Other Players: Have fun in your own way! 🤪 [INSPIRED] By HYPERPLEXED!! [Server Restarts] Happens with every update. Please be patient! 🕒

Last updated by the developer 17 Apr 2026, 14:21 UTC.

0
playing (measured 10 Aug 2026, 17:50 UTC)
3,267
lifetime visits
88%
liked (43 👍 / 6 👎)
59
favourites (18.1 per 1k visits)
16 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SLAP TOOL [PERMANENT]
115 R$
COIL PACK [PERMANENT]
115 R$
SIGN TOOL [PERMANENT]
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet Developer Badge · other2 · 0.00% win
Mystic Duckler Badge · collection0 · 0.00% win
First Click Badge · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.