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Survive Capybara The Killer

Survive Capybara The Killer

A Roblox experience owned by Trem das Onze.

SurvivalENsurvivalhorrorcapybara

Survive Capybara The Killer is a survival experience created on 2025-02-17. It has recorded 1,860,394 lifetime visits and 166,654 favorites. The current player count is zero. The experience holds a 60% like percentage.

Description (written by the developer; not a statement by this register)

Survive Capybara The Killer If you enjoy the experience don't forget to like and favorite the game! I would really appreciate it. 😋 🎉 Survive for a special surprise! 🎉

Last updated by the developer 10 Jun 2026, 01:44 UTC.

0
playing (measured 11 Aug 2026, 00:52 UTC)
1,860,394
lifetime visits
61%
liked (110 👍 / 71 👎)
166,644
favourites (89.6 per 1k visits)
17 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:520first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 16

Descriptors: Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Flying Carpet
350 R$
Rocket
300 R$
Sword
225 R$
Flying Cloud
200 R$
Spaceship
200 R$
Laser Scythe
200 R$
Jetpack
200 R$
Grapple Hook
200 R$
Gravity Coil
100 R$
Speed Coil
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

606160.514 August 2026 — 60 % liked2 November 2026 — 61 % liked14 August 20262 November 2026
2 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 13:0461+1
14 Aug 2026, 10:1660first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.