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💎Pawn Master Tycoon

💎Pawn Master Tycoon

A Roblox experience owned by Downcoming Tycoons.

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💎Pawn Master Tycoon is a tycoon experience created on 2025-02-17. It has 1,984,391 lifetime visits, 9,431 favorites, and an 83% like percentage. Currently, one user is playing. The game features buying, selling, auctions, and skill upgrades.

Description (written by the developer; not a statement by this register)

Welcome to Pawn Masters Tycoon! ⭐️ 💰 Buy & Sell: Buy items from customers and sell them at your own price! 💎 Rare Finds: Discover and collect legendary, mythical items! 🔎 Unique Items: Collect all types of random items! 🏆 Auctions: Compete with other people in auctions to win potentially good deals! 🚀 Skill Upgrades: Upgrade your skills to increase your profits! 😄 Support the game by liking, favoriting, and inviting your friends! 👍 NEXT UPDATE AT: 5K LIKES 👍

Last updated by the developer 20 May 2025, 02:26 UTC.

1
playing (measured 10 Aug 2026, 17:47 UTC)
1,984,391
lifetime visits
83%
liked (8,191 👍 / 1,672 👎)
9,426
favourites (4.8 per 1k visits)
17 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:471first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Item Value
249 R$
x2 Gems
199 R$
Negotiator
199 R$
Security Guard
199 R$
Instant Setup
149 R$
Sprint
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial · welcome954,531 · 100.0% win
Rebirthed · progression8,145 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:1983no change
24 Aug 2026, 09:3583no change
14 Aug 2026, 09:3483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.