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Catalog Gear Game

Catalog Gear Game

A Roblox experience owned by BattleGear Studios.

AdventureENPvPBoss FightingGear Collection

Description (written by the developer; not a statement by this register)

>>📖 Catalog Gear Game is a fan-made project led by huy_VN77, inspired by Catalog Gear Place. The game includes many familiar Catalog Gear Place's features, while also introducing original concepts created by the development team.<< ❓ Players can farm, participate in PvP, fight bosses, explore the world, and collect various items and gear. The game is designed to be challenging, especially for new players, so viewing the tutorial is highly recommended as it will help you understand the gameplay. You can also ask experienced players for additional guidance and tips. 🖋️ The team will continue working to add more features and improve the game experience over time. - Lead Developer: @huy_VN77 - Contributors: @GUIBOMBADOIDA (Music Producer), @ICAN_REA0

Last updated by the developer 16 Aug 2026, 13:21 UTC.

1
playing (measured 17 Aug 2026, 11:45 UTC)
24,103
lifetime visits
81%
liked (46 👍 / 11 👎)
91
favourites (3.8 per 1k visits)
17 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 11:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OVERPOWERED PACK
4,500 R$
ULTRA PACK
450 R$
VIP PACK
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial Passed · welcome554 · 0.00% win
Fishing Pole · other118 · 0.00% win
Colossal Seablade · collection105 · 0.00% win
Cloud Pole · other97 · 0.00% win
Devil Staff · collection95 · 0.00% win
Tsunami Wave Summoner · other94 · 0.00% win
Journey of Color · other90 · 0.00% win
Astral Periastron · other90 · 0.00% win
Interstellar Sword and Gun Pack · progression89 · 4.8% win
Thunderzap Staff · other88 · 0.00% win
Mystic Sword of Space · other87 · 0.00% win
Water Alterer of Destiny · other87 · 0.00% win
Weather Staff · collection83 · 0.00% win
Curse of Defenseless · other81 · 0.00% win
Techno Blade · other79 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

79818017 August 2026 — 79 % liked27 August 2026 — 80 % liked6 September 2026 — 80 % liked16 September 2026 — 81 % liked17 August 202616 September 2026
4 measurements spanning 30 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 11:4781+1
6 Sept 2026, 11:4780no change
27 Aug 2026, 11:4780+1
17 Aug 2026, 11:4679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.