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Viltrum Battlegrounds

Viltrum Battlegrounds

A Roblox experience owned by The Basic Devs.

Fighting & PvPENInvincibleFightingDestruction

Viltrum Battlegrounds is a fighting-pvp experience created on 2025-02-17. It has accumulated 6,734,688 lifetime visits and 42,508 favorites. The game holds a 66% like percentage. Currently, zero users are playing. The experience features characters from Invincible and allows map changes via settings.

Description (written by the developer; not a statement by this register)

A variation on the battlegrounds formula featuring characters from the show Invincible! Fight each other with your favorite heroes and cause massive destruction in the process. You can change the map in the settings! Controls (PC): G = Fly Toggle Z/Left Control = Fly Down Space = Fly Up T = Leap 1, 2, 3, 4 = Abilities Q = Dash E = Lift/Throw Controls (Console): RT for ascending (flying) LT for descending (flying) RB and LB to switch between movesets X to use the current selected moveset B to block and pick up/throw cars A to jump Y to leap and toggle flying L3 to dash R3 To zoom in/out Dpad Up to lock on player Dpad Left to shiftlock ⚠ BEWARE: This project is in development, meaning some characters may be unfinished or unbalanced! Please be patient with the developer and other players in this experience. Enjoy!

Last updated by the developer 11 Apr 2026, 21:33 UTC.

0
playing (measured 10 Aug 2026, 22:37 UTC)
6,734,688
lifetime visits
66%
liked (15,497 👍 / 7,834 👎)
42,312
favourites (6.3 per 1k visits)
17 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
300 R$
Customization
100 R$
Kill Sounds
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome521,074 · 100.0% win
Time To Eat! · other4,381 · 0.00% win
Burenyuu · other207 · 0.00% win
Potato · other159 · 0.00% win
Skilled Individual · other42 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6613 August 2026 — 66 % liked23 August 2026 — 66 % liked2 September 2026 — 66 % liked12 September 2026 — 66 % liked22 September 2026 — 66 % liked2 October 2026 — 66 % liked12 October 2026 — 66 % liked22 October 2026 — 66 % liked1 November 2026 — 66 % liked11 November 2026 — 66 % liked13 August 202611 November 2026
10 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 23:2266no change
1 Nov 2026, 23:2166no change
22 Oct 2026, 23:2066no change
12 Oct 2026, 23:1966no change
2 Oct 2026, 23:1866no change
22 Sept 2026, 23:1766no change
12 Sept 2026, 23:1666no change
2 Sept 2026, 23:1566no change
23 Aug 2026, 23:0766no change
13 Aug 2026, 23:0766first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.