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No More Time [ALPHA]

No More Time [ALPHA]

A Roblox experience owned by Studio Cycle.

AdventureENparkourco-op survivalround-based

No More Time [ALPHA] is an adventure experience created on 2025-02-17. It currently has 509 players. The game has 18,697,864 lifetime visits, 221,555 favorites, and an 88% like percentage.

Description (written by the developer; not a statement by this register)

WARNING: CONTAINS FLASHING LIGHTS No More Time is a fast-paced, round-based, procedurally-generated parkour game with a focus on abilities and cooperation. This is not a competition, it's survival. Save the weak and carry them to safety. You have 120 seconds. Keep moving or get caught by the corruption. Early alpha, expect bugs and lack of polish.

Last updated by the developer 28 Jun 2026, 01:59 UTC.

268
playing (measured 2 Sept 2026, 23:50 UTC)
19,290,631
lifetime visits
88%
liked (52,172 👍 / 7,044 👎)
226,886
favourites (11.8 per 1k visits)
17 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

12953533226810 August 20262 September 2026
293 measurements spanning 23 days, net -86. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–596 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 293
Measured (UTC)PlayersChange
2 Sept 2026, 23:50268+60
2 Sept 2026, 22:50208-38
2 Sept 2026, 21:50246+17
2 Sept 2026, 20:50229+13
2 Sept 2026, 19:50216+29
2 Sept 2026, 18:50187+5
2 Sept 2026, 17:50182-38
2 Sept 2026, 16:50220+7
2 Sept 2026, 15:50213-39
2 Sept 2026, 14:50252-41
2 Sept 2026, 13:50293+9
2 Sept 2026, 12:50284+12
2 Sept 2026, 11:50272+9
2 Sept 2026, 10:50263+64
2 Sept 2026, 09:50199+25
2 Sept 2026, 08:50174+24
2 Sept 2026, 07:50150+19
2 Sept 2026, 06:50131+2
2 Sept 2026, 05:50129-13
2 Sept 2026, 04:50142first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Survivor Pack
299 R$
VIP
199 R$
2x Map Vote
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survivor · other6,327,743 · 76.9% win
Winner · other4,335,332 · 54.8% win
Accolade Earner · other1,598,022 · 20.5% win
All or Nothing · other346,798 · 18.3% win
Speedrunner · progression100,009 · 5.5% win
Revivalist · other17,825 · 0.60% win
The Guardian · other11,185 · 0.60% win
The Knight · other6,945 · 0.20% win
Eternal · other6,915 · 0.40% win
The Determined · other6,159 · 0.20% win
The Pro · other6,145 · 0.20% win
rich guy lol · other3,284 · 0.10% win
The Gambler · other3,220 · 0.10% win
The Doctor · other3,190 · 0.10% win
The Trackstar · other2,852 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8813 August 20262 September 2026
295 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 295
Measured (UTC)% likedChange
2 Sept 2026, 23:5088no change
2 Sept 2026, 22:5088no change
2 Sept 2026, 21:5088no change
2 Sept 2026, 20:5088no change
2 Sept 2026, 19:5088no change
2 Sept 2026, 18:5088no change
2 Sept 2026, 17:5088no change
2 Sept 2026, 17:0788no change
2 Sept 2026, 16:5088no change
2 Sept 2026, 15:5088no change
2 Sept 2026, 14:5088no change
2 Sept 2026, 13:5088no change
2 Sept 2026, 12:5088no change
2 Sept 2026, 11:5088no change
2 Sept 2026, 10:5088no change
2 Sept 2026, 09:5088no change
2 Sept 2026, 08:5088no change
2 Sept 2026, 07:5088no change
2 Sept 2026, 06:5088no change
2 Sept 2026, 05:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.