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Nightmare Realm - The Other Side

Nightmare Realm - The Other Side

A Roblox experience owned by PlayBox!.

HorrorENhorror survivalslasherunlockable characters

Description (written by the developer; not a statement by this register)

💀Welcome to Nightmare Realm - The Other Side! In this horror story based experience, you have 3 different Nightmares to Survive. Each one telling a different story in a different location. 👉Unlock characters and their backstories by playing! This experience is a branch of "Survive the Slasher" a Roblox Horror Survival Experience: ⭐You can unlock 'Spasm' for FREE if you win Nightmare 1! 🔗https://www.roblox.com/games/1022605215

Last updated by the developer 3 Feb 2026, 22:15 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
66,366
lifetime visits
88%
liked (210 👍 / 29 👎)
360
favourites (5.4 per 1k visits)
17 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Nightmare Realm - The Other Side14,202 · 100.0% win
Nightmare 1 · progression2,319 · 0.00% win
Spasm · other2,319 · 0.00% win
Conflict · other2,101 · 0.00% win
Nightmare 2 · progression2,101 · 0.00% win
Gateway Timeout · other2,025 · 0.00% win
Nightmare 3 · progression2,025 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked25 August 2026 — 88 % liked4 September 2026 — 88 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 16:4788no change
25 Aug 2026, 15:2188no change
15 Aug 2026, 15:0588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.