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🪨 Pull A Rock!

🪨 Pull A Rock!

A Roblox experience owned by Tidal Studioz.

ObbyENobbycollectionleaderboards

🪨 Pull A Rock! is an obby experience created on 2025-02-17. It has accumulated 15,003,243 lifetime visits and 1,034,630 favorites. The game holds a 90% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Welcome to the game where you pull a rock. That's it... 🏁 Complete the obby to earn wins! 🛒 Get cool rocks to show how awesome you are! ⭐ Pro rock puller? Get on the leaderboards!

Last updated by the developer 22 Jul 2026, 04:36 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
15,003,243
lifetime visits
90%
liked (17,121 👍 / 1,952 👎)
1,034,628
favourites (69.0 per 1k visits)
17 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Flying Carpet
199 R$
2x Wins
149 R$
Jetpack
149 R$
2x Speed
149 R$
Auto Train
129 R$
Faster Training
129 R$
Speed Coil
99 R$
Rainbow Rock
79 R$
Starter Pack
79 R$
Auto Walk
29 R$
2x Ores
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome9,361,682 · 100.0% win
Winner · other3,375,633 · 57.1% win
World 2 · progression502,727 · 28.6% win
World 3 · progression68,928 · 28.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0790no change
23 Aug 2026, 17:5090no change
13 Aug 2026, 17:4990first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.