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Anime Infection ☣️

Anime Infection ☣️

A Roblox experience owned by Infected Games!.

SurvivalENzombie survivalanime themeasymmetric multiplayer

Description (written by the developer; not a statement by this register)

☣️ Welcome To Anime Infection 😱 Anime characters have invaded our world! Choose between defending humanity or joining the ranks of ennemies! ⚔️ As a survivor, earn money, buy new weapons, and fight the infection. 😈 As an Infected, Infect everyone, create chaos and awaken your final form. 🛈 Inspired By The Untitled Infection, Infectious Smile

Last updated by the developer 8 Jul 2026, 09:34 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
392,787
lifetime visits
83%
liked (2,384 👍 / 484 👎)
8,708
favourites (22.2 per 1k visits)
17 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2x Cash
299 R$
2x Luck
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hello, World! · welcome256,926 · 100.0% win
To arms! · other176,989 · 100.0% win
Birth of Chaos · other116,986 · 100.0% win
]4*/W-A*/K3*N] · other36,024 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:1583no change
14 Aug 2026, 23:0283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.