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Korean Night🌙 (Vibe)

Korean Night🌙 (Vibe)

A Roblox experience owned by Korea Arts.

Social & hangoutENcafevibesocial

Description (written by the developer; not a statement by this register)

Korean Night🌙 Korea's night, a quiet and cozy time. **"Korea Night🌙"** is a world of special vibes at the end of the day, deep in the night. Enjoy a cup of warm coffee in the cool air, and wait for moments to relax and clear your feelings in the soft light of neon signs shining on the cafe wall. This game captures the warmth and emotion of a small cafe in Seoul. A corner of a cafe where neon signs shine softly on the wall, where you can talk to people or spend time alone and create your own story. In the quiet atmosphere of the cafe, the music flowing in it and the small conversation, emotional moments unfold like a movie. **"Korean Nights🌙"** is not just a game. It's a time to take a break from your busy routine and find a place to roar from the depths of your heart. Through authentic conversations and small connections, you can fill your own feelings and experience special moments. When you want to enjoy your time alone, or when you want to have a precious conversation with someone special, **Korean Night** captures all of those feelings. Under the neon sign that lights up the cafe wall, discover the warm feeling of Seoul's night:) Algorithm Chetkey/Kangaroo, Korea, Korea, Korean, Karaoke, Middle School, Daytime, Gwangnam, Battalion, Foundation, Mountain Troops, Hospital, Victory Foundation, Climbing, Tower, Thumbling, Stalking, Jumping, Saiyokura, RH, Dance, Censorship, Uncensored, Adopt, Jump Map, Marder, Dungeon Tots, Common Namba, School, High School, College, Army, Saiyokura, Billion Ka, Jump Map, Admin, Robux, Vibe, Romance, Healing, Coffee, Social Gathering, Roll-Playing, rp, Role playing, K-POP

Last updated by the developer 6 Oct 2025, 14:32 UTC.

0
playing (measured 11 Aug 2026, 21:07 UTC)
164
lifetime visits
17 February 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:070first reading

Concurrent players at each of our measurements (insert-on-change).