🎁Ease Mode added!!🎁 Life Battle Tower Season 1 (1000 Robux if broken)
A Roblox experience owned by Korea Arts.
OtherENTower DefenseFake Robux RewardsClickbait
Description (written by the developer; not a statement by this register)
Thank you very much for visiting Life Exchange Tower How to get paid Robux: Say to the trap after joining the group, follow the developer, like the game + click "Like" Profits are all good 👍 I'm sharing with those who clicked. You can cancel later, okay please. Difficulty Mode Clear Reward: 1000 Robux💎 Ease Mode Clearance Reward: 10 Robux🥇 Algorithm Chitkey/Candle, Korea, Korea, Korean, Karaoke, Middle School, Mother Earth, Gwangnam, School, High School, Army, Sanya, Gwangnam, Squad, Battalion, Mountain Troops, Social Gathering, Role Playing, RPG, Role Playing, K-Pop, K-POP, Jangta Mode Tower Hard Tower Game Victory Foundation Ease of Robled Tower Editor, Uncensored, Adopt, Jump Map, Marder, Dinosaurs, Jangnam Jump Map Maker, School, High School, College, Army, Sanya, Gwangnam, Jump Map, Admin, Robox, Social Gathering, Role Playing, RPG, Role Playing, K-Pop, K-POP, Jangta Mode Tower Hard Tower Game Victory Foundation Ease of Robled Tower Editor, Jangnam Colorful Tower Maker Ease of Ease, Medium Bunch, Jangbub
Last updated by the developer 14 Apr 2025, 13:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 21:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.