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Roblox Battle (2018 Edition)

Roblox Battle (2018 Edition)

A Roblox experience owned by Nexus Development.

ShooterENopen sourceeducationalFPS

Roblox Battle (2018 Edition) is a shooter experience created on 2018-07-10. It has recorded 4,028,286 lifetime visits and 39,355 favorites. The game holds a 71% like percentage. Currently, zero users are playing. The description notes the title serves as an open-source design example for 2018 standards, replacing the original 2012 release.

Description (written by the developer; not a statement by this register)

Roblox Battle (2018 Edition) has been replaced. Try Nexus Battles! https://www.roblox.com/games/6933375869/Nexus-Battles Roblox Battle was released in 2012, and a lot has changed in that time. This is meant to serve as an example of how to design Roblox games for 2018. Included are examples of FilteringEnabled security, low latency tools, local effects, data storage, and more. To actually serve as an example, it is also open sourced! Be aware that R15 animations will not work in Studio or your own game unless Roblox allows public animations. Original: https://www.roblox.com/games/96623001/ROBLOX-Battle-OPEN Developer Forum Thread: https://devforum.roblox.com/t/roblox-battle-2018-edition-an-open-sourced-2018-game/168765 Translations Credits: https://devforum.roblox.com/t/closed-translations-for-roblox-battle-2018-edition/154013

Last updated by the developer 31 Jul 2021, 06:33 UTC.

0
playing (measured 10 Aug 2026, 15:37 UTC)
4,028,286
lifetime visits
71%
liked (9,618 👍 / 3,984 👎)
39,358
favourites (9.8 per 1k visits)
10 July 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Ricochet · other736,986 · 57.1% win
Explosive Results · other367,967 · 0.00% win
Rocket Refueler · other278,918 · 0.00% win
Coins · collection168,681 · 0.00% win
Dress for Success · other115,499 · 0.00% win
Saved by the Ball · other56,215 · 28.6% win
Coins, Coins · collection6,232 · 0.00% win
Admin Bloxxer · other2,066 · 0.00% win
In All its Glory · other164 · 0.00% win
Coins, Coins, Coins · collection62 · 0.00% win
Coins, Coins, Coins... Coins! · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:1971no change
14 Aug 2026, 03:1971first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.