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Class Action !!

Class Action !!

A Roblox experience owned by Diivan.

Fighting & PvPENkit battlerandomizerWIP

Description (written by the developer; not a statement by this register)

this game is WIP!! kit battle wont update so how bout i do it heavily inspired by kit battle and randomizer

Last updated by the developer 2 May 2026, 00:35 UTC.

0
playing (measured 12 Aug 2026, 01:51 UTC)
6,025
lifetime visits
94%
liked (66 👍 / 4 👎)
149
favourites (24.7 per 1k visits)
18 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tea Party58 · 0.00% win
Funniness · other50 · 0.00% win
Mass Destruction · collection23 · 0.00% win
True Awesomeness · progression4 · 0.00% win
Tsunami Survivor · progression2 · 0.00% win
SEER DEFEATER · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939493.517 August 2026 — 93 % liked27 August 2026 — 94 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 19:1794+1
17 Aug 2026, 19:0593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

classaction.fandom.com2 active editors · 446 edits
29 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.