Roblox RegisterIndependent record of Roblox groups ยท not affiliated with Roblox Corporation
[NEW ๐Ÿ›’] Da Hood Outfits ( Girl, Boy and Matchs!)

[NEW ๐Ÿ›’] Da Hood Outfits ( Girl, Boy and Matchs!)

A Roblox experience owned by Psychoticccc.

RoleplayENDa HoodAvatar CustomizationCatalog Editor

Description (written by the developer; not a statement by this register)

Welcome to [NEW ๐Ÿ›’] Da Hood Outfits ( Girl, Boy and Matchs!) NEW FITS! โ™ก โˆ™ All purchases made ingame will automatically go to your inventory โˆ™ Game not finished, more fits coming! โ•ฐ(*ยฐโ–ฝยฐ*)โ•ฏ โˆ™ Now catalog available โˆ™ New outfits added regularly TAGS: Catalog , Catalog Editor , Outfits , Outfits Ideas , Hair Combos , Outfit Loader . Da hood Outfit Store , Hair Combo , Fits , Matching Fits , Matching Outfits , Hair style, Home store , Homestore Try on , Outfits , Matching Outfits , Matching , Hair ,Outfit Shop Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood, DH, Steal Outfits , Matching, Halloween, avatar outfits r6 outfits Avatar customization, Clothing, Trends, Social, Friends, Creativity, Outfit Store , Outfit Ideas , Hair Combo , Outfit Loader , Fits , Matching Fits , Hair style, Home store , Try on , Hair , Outfit Shop Hair Combos , Mall , Avatars ,

Last updated by the developer 16 Jul 2026, 17:06 UTC.

0
playing (measured 14 Aug 2026, 18:34 UTC)
255
lifetime visits
88%
liked (7 ๐Ÿ‘ / 1 ๐Ÿ‘Ž)
9
favourites (35.3 per 1k visits)
18 February 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 18:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! ยท welcome44 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.