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Organa's Mini Towers Difficulty Chart

Organa's Mini Towers Difficulty Chart

A Roblox experience owned by 유기사랜드.

ObbyENjumpmapdifficulty chartobstacle course

Organa's Mini Towers Difficulty Chart is an obby experience created on 2025-02-18. It has accumulated 8,499,240 lifetime visits and 4,086 favorites. Currently, 69 users are playing. The experience holds a 37% like percentage. The description notes it is no longer managed and mentions technical issues regarding checkpoint saving and mobile controls.

Description (written by the developer; not a statement by this register)

Welcome to the incredibly difficult Orbi, where only jumpmaps can challenge you! Check your skill level here! --!!This game is no longer managed!! Sorry..ᅲᅲ -- No one has officially cleared more than 13 stages yet! Please note that everyone who gets the badge is nuclear! Do not believe the clear without video! Contact - Organizer by mail address in the About Organizer channel box Changed the location of the Music On Off button that masked mobile's jump button! !!Sometimes there is a bug that the checkpoint can't save!! If you don't change the stage, you will get a bug. Please move it to another server or browser. Practice Area: https://www.roblox.com/ko/games/94604686699501/unnamed Lobby Builder: r2xoz Script Helper: SJacal This game used jtoh kit 5.5 (Skills are stacked on the loading table) Under 3 Stages Block-Down 3 Stage Clear - Under 4 Stage Clear - Under Stage 5 Clear - Under Stage 6 Clear - Among Stage 7 Clear - Stage One Stage 8 Clear - Sub 9 Stage Clear - In Progress 10 Stage Clear - Award 11 Stage Clear - Best Ha 12 Stage Clearings - Best of All 13 Stage Clear - Best Award 14 Stage Clear - God

Last updated by the developer 6 Jun 2026, 16:19 UTC.

69
playing (measured 10 Aug 2026, 16:30 UTC)
8,499,240
lifetime visits
37%
liked (3,157 👍 / 5,489 👎)
4,687
favourites (0.6 per 1k visits)
18 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

식용 회복 코일
225 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,418,386 · 71.6% win
1 Stage Clear! · progression1,104,548 · 54.4% win
Stage 2 Clear! · progression751,909 · 36.2% win
3 Stage Clear! · progression498,830 · 23.8% win
Clear Stage 4! · progression208,095 · 9.2% win
Stage 5 Clear! · progression59,952 · 4.4% win
Clear Stage 6! · progression17,412 · 1.5% win
Mini Tower of Conveyor (MToC) · other13,168 · 0.40% win
Mini Tower of Split Half (MToSH) · progression4,610 · 0.40% win
7 Stage Clear! · progression4,374 · 0.70% win
Mini Tower of Stair (MToS) · other3,779 · 0.20% win
SUB-2 STAGE CLEAR! · progression1,383 · 0.20% win
8 Stage Clear! · progression1,150 · 0.30% win
9 Stage Clear! · progression834 · 0.10% win
Mini Tower of Diagonal (MToD) · progression576 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3713 August 2026 — 37 % liked23 August 2026 — 37 % liked2 September 2026 — 37 % liked12 September 2026 — 37 % liked22 September 2026 — 37 % liked2 October 2026 — 37 % liked12 October 2026 — 37 % liked22 October 2026 — 37 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–38 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:3437no change
12 Oct 2026, 21:3337no change
2 Oct 2026, 21:3337no change
22 Sept 2026, 21:3237no change
12 Sept 2026, 21:3137no change
2 Sept 2026, 21:3037no change
23 Aug 2026, 21:3037no change
13 Aug 2026, 21:2337first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.