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A tower that can't be broken by a wallhopper

A tower that can't be broken by a wallhopper

A Roblox experience owned by 로블록스 문화부.

OtherENwallhopperobstaclephysics

A tower that can't be broken by a wallhopper is an experience in the other genre, created on 2025-02-18. It has recorded 4,992,137 lifetime visits and 3,030 favorites. The current player count is 0, with a 71% like percentage.

Description (written by the developer; not a statement by this register)

😱Bruh..stop it..

Last updated by the developer 29 May 2025, 05:52 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
4,992,137
lifetime visits
71%
liked (3,133 👍 / 1,307 👎)
3,029
favourites (0.6 per 1k visits)
18 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

트롤의 왕
10,000 R$
트롤의 칼 Lv.10
499 R$
Jump!
399 R$
Speed Up!
299 R$
제작자한테 문의하기 (1회성)
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

clear!!!!!!! · progression29,074 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked3 October 2026 — 71 % liked23 October 2026 — 71 % liked2 November 2026 — 71 % liked14 August 20262 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:5171no change
23 Oct 2026, 01:5071no change
3 Oct 2026, 01:4871no change
14 Aug 2026, 01:3471first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.