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Tokyo Supermarket[UPD]

Tokyo Supermarket[UPD]

A Roblox experience owned by Supermarket Simulator By Omochi Studio.

RoleplayENroleplayjapanese culturesimulation

Tokyo Supermarket[UPD] is a roleplay experience created on 2025-02-18. It has 5,914,556 lifetime visits and 27,646 favorites. Currently, 13 players are active. The experience holds an 85% like percentage. It features roles including customer, staff, and manager within a Japanese grocery store setting.

Description (written by the developer; not a statement by this register)

7/1 UPD Bug Fix Tokyo SuperMarket is a casual and creative roleplay experience where you can dive into the everyday life of a Japanese grocery store. Whether you want to shop, work, or just hang out, there’s a role for everyone! 🛒 Customer: Buy tasty Japanese items and eat them ! 🍱 Deli Staff: Cook fresh meals and restock the deli section. 🧼 Cleaning Staff: Keep the store clean and sparkling. 📦 Stocker: Refill empty shelves. 💸 Chasher: Check out for the products. 🧑‍💼 Manager: Support the team and keep the store running smoothly. 🛴 President : Ride around the store on a Segway in style.

Last updated by the developer 1 Jul 2026, 05:50 UTC.

13
playing (measured 10 Aug 2026, 18:16 UTC)
5,914,556
lifetime visits
85%
liked (5,098 👍 / 919 👎)
28,388
favourites (4.8 per 1k visits)
18 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:1623first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock Cafe staff
300 R$
Unlock Donut chef
300 R$
Unlock additional cats (scottish fold)
150 R$
Unlock additional cat (siberian)
150 R$
Donut Creator Pass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to supermarket! · welcome2,957,608 · 100.0% win
Side Dish Debut! · other1,825,961 · 72.0% win
Side Dish Leader Achieved! · other1,348,877 · 50.9% win
Cleaning Debut! · other890,178 · 31.1% win
Stocking Debut! · other805,061 · 29.6% win
Cleaning Leader Achieved! · other772,206 · 27.5% win
Cashier Debut! · other772,084 · 44.8% win
Stocking Leader Achieved! · other591,409 · 17.1% win
Side Dish Chief Achieved! · other293,399 · 8.2% win
Cleaning Chief Achieved! · other265,178 · 9.8% win
Stocking Chief Achieved! · progression173,404 · 5.2% win
New Role Unlocked: Store Manager! · other136,887 · 4.9% win
Store Manager Debut! · other115,861 · 4.3% win
Gorilla Encounter · other74,257 · 6.4% win
Help Rookie · other50,658 · 2.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked2 November 2026 — 85 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:2385no change
23 Oct 2026, 00:2385no change
13 Oct 2026, 00:2285no change
3 Oct 2026, 00:2285no change
23 Sept 2026, 00:2185no change
13 Sept 2026, 00:2185no change
3 Sept 2026, 00:2085no change
24 Aug 2026, 00:1985no change
14 Aug 2026, 00:1985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.