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Tokyo Supermarket[UPD]

Tokyo Supermarket[UPD]

A Roblox experience owned by Supermarket Simulator By Omochi Studio.

RoleplayENroleplayjapanese culturesimulation

Tokyo Supermarket[UPD] is a roleplay experience created on 2025-02-18. It has 5,914,556 lifetime visits and 27,646 favorites. Currently, 13 players are active. The experience holds an 85% like percentage. It features roles including customer, staff, and manager within a Japanese grocery store setting.

Description (written by the developer; not a statement by this register)

7/1 UPD Bug Fix Tokyo SuperMarket is a casual and creative roleplay experience where you can dive into the everyday life of a Japanese grocery store. Whether you want to shop, work, or just hang out, there’s a role for everyone! 🛒 Customer: Buy tasty Japanese items and eat them ! 🍱 Deli Staff: Cook fresh meals and restock the deli section. 🧼 Cleaning Staff: Keep the store clean and sparkling. 📦 Stocker: Refill empty shelves. 💸 Chasher: Check out for the products. 🧑‍💼 Manager: Support the team and keep the store running smoothly. 🛴 President : Ride around the store on a Segway in style.

Last updated by the developer 1 Jul 2026, 05:50 UTC.

13
playing (measured 10 Aug 2026, 18:16 UTC)
5,914,556
lifetime visits
85%
liked (4,967 👍 / 896 👎)
27,756
favourites (4.7 per 1k visits)
18 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:1623first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock Cafe staff
300 R$
Unlock Donut chef
300 R$
Unlock additional cat (siberian)
150 R$
Unlock additional cats (scottish fold)
150 R$
Donut Creator Pass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to supermarket! · welcome2,898,376 · 100.0% win
Side Dish Debut! · other1,784,621 · 84.0% win
Side Dish Leader Achieved! · other1,317,783 · 68.5% win
Cleaning Debut! · other868,137 · 47.6% win
Stocking Debut! · other786,986 · 43.2% win
Cleaning Leader Achieved! · other753,199 · 44.4% win
Cashier Debut! · other747,774 · 54.2% win
Stocking Leader Achieved! · other579,196 · 30.6% win
Side Dish Chief Achieved! · other287,407 · 19.5% win
Cleaning Chief Achieved! · other258,993 · 18.9% win
Stocking Chief Achieved! · progression169,998 · 11.5% win
New Role Unlocked: Store Manager! · other133,914 · 9.9% win
Store Manager Debut! · other113,141 · 8.5% win
Gorilla Encounter · other70,816 · 10.0% win
Help Rookie · other48,461 · 6.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:1985no change
14 Aug 2026, 00:1985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.