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Mini Hirono Avatar Outfits

Mini Hirono Avatar Outfits

A Roblox experience owned by Leonardo's UGCs.

RoleplayENHironoAvatar CustomizationUGC Showcase

Mini Hirono Avatar Outfits is a roleplay experience created on 2025-02-18. The game currently has 1 player. It has accumulated 1,192,322 lifetime visits, 36,062 favorites, and a 93% like percentage. The description indicates the experience features fan-made avatar outfits.

Description (written by the developer; not a statement by this register)

🫧Welcome to Mini Hirono Avatar Outfits - Mini Hirono Avatars from each series - All purchases made in game, will go to your inventory - Turn down graphics if game is taking a while to load, or create private server to reduce lag. 👍Thumbs up, favourite and share with friends! Join the group for more: https://www.roblox.com/communities/35416041/Leonardos-UGCs 🎋I only own the Face UGCs of each Avatar in the game, all UGCs and clothing pieces used in the game, are created by other creators, message me if you want these removed, thank you! 📌THESE AVATARS ARE FAN-MADE OUTFITS, RECREATING THE OFFICIAL HIRONO FIGURES AS BEST AS POSSIBLE. Credit: ZEN Studios

Last updated by the developer 30 Mar 2026, 06:18 UTC.

1
playing (measured 10 Aug 2026, 19:02 UTC)
1,192,322
lifetime visits
93%
liked (1,759 👍 / 141 👎)
36,017
favourites (30.2 per 1k visits)
18 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Mini Hirono Avatar Outfits! · welcome773,138 · 100.0% win
Met the Creator! · welcome5,819 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:1893no change
24 Aug 2026, 14:0893no change
14 Aug 2026, 14:0693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.