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🍴 Cook It! πŸ”

🍴 Cook It! πŸ”

A Roblox experience owned by Steal a Emoji.

SimulatorENrestaurant simulationcookingroleplay

Description (written by the developer; not a statement by this register)

Welcome to 🍴 Cook It πŸ”! Step into the life of a restaurant worker β€” from πŸ‘©β€πŸ³ chef to πŸ§‘β€πŸ³ cook, πŸ’β€β™‚οΈ server, πŸ‘¨β€πŸ’Ό manager, or even πŸ§‘β€πŸ€β€πŸ§‘ customer! Cook delicious meals πŸ•πŸ”πŸ£, serve hungry patrons πŸ˜‹, earn tips πŸ’°, and level up your restaurant skills πŸ“ˆ. πŸ’‘ Features: Work in a realistic restaurant with fully interactive kitchens 🍳πŸ₯— Take on fun roles: cook, waiter, manager, and more πŸ‘¨β€πŸ³πŸ’β€β™€οΈ Unlock new recipes 🍜🍰 and restaurant upgrades 🏒✨ Hang out with friends while serving the perfect dish πŸ‘«πŸ‘¬ Earn coins πŸ’Έ and show off your restaurant style πŸ‘•πŸ§’ Do you have what it takes to run the ultimate restaurant? Join now and start your foodie adventure! πŸ½οΈπŸŽ‰

Last updated by the developer 25 Nov 2025, 15:51 UTC.

0
playing (measured 17 Aug 2026, 17:30 UTC)
3,544
lifetime visits
70%
liked (21 πŸ‘ / 9 πŸ‘Ž)
12
favourites (3.4 per 1k visits)
18 February 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Owner Commands!
500 R$
Admin Commands!
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO COOLTOPIA!!! Enjoy your stay!!! Β· welcome1,231 Β· 0.00% win
Secret Badge!0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.