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Orb match 3 [BETA]

Orb match 3 [BETA]

A Roblox experience owned by Funargo.

ShooterEN3D ZumaBall ShooterPhysics-based

Description (written by the developer; not a statement by this register)

Hi guys welcome to our new game! ✅ The first 3D Zuma experience - breaking the traditional 2D track restrictions, 360° free running and shooting ✅ Dynamic physical ballistics - real ray trajectory, testing the ability to predict space ✅ Monster dismemberment system - accurately strike colored parts, experience the decompression of fragmentation elimination HOW TO PLAY 🔥Move around the scene and find the best location 🔥Match balls of the same color 🔥Aim and shoot,just throw the ball in your hand 🔥Eliminate all monsters !

Last updated by the developer 8 Sept 2025, 09:10 UTC.

0
playing (measured 10 Aug 2026, 20:18 UTC)
14,601
lifetime visits
72%
liked (71 👍 / 28 👎)
165
favourites (11.3 per 1k visits)
18 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ball Effect NightMare
899 R$
Ball Effect Firework
499 R$
Ball Skin Moton
349 R$
Ball Skin Flower
349 R$
VIP
299 R$
Gift Pack
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Login · welcome10,773 · 0.00% win
EnterStage 1 · progression7,281 · 0.00% win
OnlineTime1 · other4,881 · 0.00% win
PassStage1 · progression4,583 · 0.00% win
GetStars3 · collection4,580 · 0.00% win
OnlineTime2 · other3,583 · 0.00% win
EnterStage2 · progression3,461 · 0.00% win
PassStage2 · progression2,946 · 0.00% win
GetStars6 · collection2,858 · 0.00% win
OnlineTime3 · other2,700 · 0.00% win
EnterStage3 · progression2,567 · 0.00% win
PassStage3 · progression2,265 · 0.00% win
GetStars9 · collection2,217 · 0.00% win
ThreeHits · other2,123 · 0.00% win
EnterStage4 · progression2,024 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7216 August 2026 — 72 % liked26 August 2026 — 72 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 18:2272no change
16 Aug 2026, 18:2172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.