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🏠 Build a Mansion Tycoon!

🏠 Build a Mansion Tycoon!

A Roblox experience owned by Fresh Studios..

TycoonENmansion buildingtycoonluxury life

Build a Mansion Tycoon! is a tycoon experience created on 2025-02-18. The game has recorded 566,855 lifetime visits and 11,272 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience. The description indicates features include building luxurious mansions with various rooms and in-game rewards.

Description (written by the developer; not a statement by this register)

🏠 Welcome to Build a Mansion Tycoon! In this experience, you build a large, luxurious mansion with many rooms such as a gym, numerous bedrooms, and much more! Live the rich life as if you had loads of Robux. Have fun and see how fast you can complete it! 🤔Want to submit ideas, hear about the latest news, updates, and more? Make sure you join the group! https://www.roblox.com/groups/4413376/Split-Second-Studios#!/about 🛠️Update🛠️ - New monetization (due to recent updates by Roblox) - Notifications for in-game rewards - VIP Build a Mansion Tycoon, by Fresh Studios Compatible with all devices. Tags: build a mansion tycoon, mansion tycoon, building game, build, robux, rich era, rich tycoon, roblox tycoon, roblox tycoon, tycoon, fresh, fresh studios, factory tycoon, helicopter tycoon, cars, ultra fast car tycoon, gym tycoon, luxurious mansion tycoon, mega mansion tycoon, cool mansion tycoon, robux tycoon

Last updated by the developer 10 Jan 2026, 21:56 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
566,855
lifetime visits
95%
liked (3,133 👍 / 179 👎)
11,267
favourites (19.9 per 1k visits)
18 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
200 R$
Helicopter
150 R$
VIP
150 R$
Fast Car
125 R$
Magic Carpet
75 R$
Speed Coil
50 R$
Gravity Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome350,911 · 100.0% win
Completed the tycoon! · progression33,631 · 0.00% win
First Rebirth · progression6,606 · 0.00% win
Third Rebirth · progression199 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0595no change
14 Aug 2026, 20:0695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.