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😨GIANT SCP SURVIVAL [100 Players]

😨GIANT SCP SURVIVAL [100 Players]

A Roblox experience owned by Fatal Experiences.

HorrorENSCP FoundationHorrorSurvival

😨GIANT SCP SURVIVAL [100 Players] is a horror experience created on 2025-02-18. It has recorded 1,423,513 lifetime visits and 33,501 favorites. The game holds a 61% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

👍Like For More SCP👍 EXPERIENCE ALL THE CRAZY AND FUN OF GIANT SCP SURVIVAL BUT WITH 100 PLAYERS! 👍 Like the game and join the group for future rewards! Join the group here! - https://www.roblox.com/groups/5224454/Fatal-Experiences#!/about

Last updated by the developer 28 Jul 2025, 22:13 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
1,423,513
lifetime visits
61%
liked (230 👍 / 149 👎)
33,502
favourites (23.5 per 1k visits)
18 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ULTRA POWERFULL MINIGUN
800 R$
POWER ARMOR
600 R$
BLACK HOLE GUN
600 R$
3X MONEY
400 R$
Epsilon-11
200 R$
Swat Accessories
35 R$
More Hats
30 R$
STARTER PACK! (FREE DESERT EAGLE)
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Boss Slayer [100 Players Edition] · other617,505 · 0.00% win
FIRST BOSS DEFEATED [100 Players Edition] · progression502,459 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked3 September 2026 — 61 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:5361no change
14 Aug 2026, 12:3861first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.