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💥 Be a City Destroyer

💥 Be a City Destroyer

A Roblox experience owned by FrigidStudio.

SimulatorENgiantdestructionsimulator

💥 Be a City Destroyer is a simulator experience created on 2025-02-19. It has recorded 747,931 lifetime visits and 86,542 favorites. The title holds a 59% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Be a City Destroyer - city giant destruction simulator! - Turn into a GIANT - Destroy the city - EAT other players who are also giants to become bigger! 💎 Use Code "LIKE" for 25 Gems! ❗ New code at 250 Likes! ⚡️ Premium Benefits: Players get +100 Spawn Size ⚡️ 🎁 LIKE, FAVORITE, and JOIN the group for Free +250 Size and Red Swirl Effect 🎁

Last updated by the developer 23 Dec 2025, 22:50 UTC.

0
playing (measured 11 Aug 2026, 05:31 UTC)
747,931
lifetime visits
59%
liked (320 👍 / 221 👎)
86,540
favourites (115.7 per 1k visits)
19 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
2x Cash
139 R$
5x Luck
99 R$
5x Spawn Size
89 R$
Sprinting
69 R$
2x Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome407,635 · 0.00% win
Reach 1,000 Size · progression328,754 · 0.00% win
Reach 10,000 Size · progression219,880 · 0.00% win
Kill 1 Player · other187,768 · 0.00% win
Reach 100,000 Size · progression176,734 · 0.00% win
Win 1 Round · progression100,159 · 0.00% win
Kill 10 Players · other22,286 · 0.00% win
Use a Nuke · other2,107 · 0.00% win
Win 10 Rounds · progression573 · 0.00% win
Kill 100 Players · progression114 · 0.00% win
Win 100 Rounds · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:5359no change
14 Aug 2026, 17:4959first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.