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Survive the Sprunki's

Survive the Sprunki's

A Roblox experience owned by do the doge.

HorrorENhorrorsurvivalsprunki

Survive the Sprunki's is a horror experience created on 2025-02-19. The game has accumulated 2,307,836 lifetime visits and 5,275 favorites. It maintains a 92% like percentage. Currently, zero players are active. The description notes the project is in alpha and likely discontinued.

Description (written by the developer; not a statement by this register)

Survive the Sprunki's at night! In the daytime, collect weapons and prepare for nightfall. -prolly discontinued- -Credits to NyankoBfLol for Sprunki, all the Sounds and characters were made by him.- -If you like the game you will recive a skin in 3d Sprunki Roleplay- -Note! This game is in alpha so expect bugs!-

Last updated by the developer 1 Apr 2026, 20:54 UTC.

0
playing (measured 10 Aug 2026, 17:52 UTC)
2,307,836
lifetime visits
92%
liked (4,911 👍 / 432 👎)
5,274
favourites (2.3 per 1k visits)
19 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become the Monster
75 R$
Axe
50 R$
2x Health
25 R$
2x Speed
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome1,131,388 · 0.00% win
Alpha Player · other1,130,209 · 0.00% win
You Survived 5 Minutes! · progression0 · 0.00% win
You Survived 10 Minutes! · progression0 · 0.00% win
You Survived A Hour · progression0 · 0.00% win
You Survived 1,000 Seconds! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:1692no change
14 Aug 2026, 08:1592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.