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Orchard Church

Orchard Church

A Roblox experience owned by Evergreen Church.

Social & hangoutENChristianChurchCommunity

Description (written by the developer; not a statement by this register)

Nobody’s Perfect • Everyone’s Welcome • Anything’s Possible Whether you are just starting to explore faith or have been following Jesus for years, you will find friendly faces, a welcoming atmosphere, and a place where you can truly belong at Orchard. We are People Helping People Find And Follow Jesus, By doing things no one else is doing, to reach people no one else is reaching. What We Value - Building God’s Kingdom, not our own - Praying like everything depends on God, and working like it depends on us - Loving people more than programs - Worshiping as participants, not spectators - Contributing as members, not consumers Service Times Saturdays: 6:00 PM MST Sundays: 7:15 PM MST Developed & Programmed by: VirsDelRey With assistance from: Skxizcs120, Lwnpw777 Models by: Gybasoft, Rolf-Ramsai, Orchard Studios Tags (ignore): Orchard, Orchard Church, Church, Christian, Green Valley, Jesus, God, Community, Roblox Ministries, Robloxian Christians, Brighton, Colorado, Bible

Last updated by the developer 11 Aug 2026, 04:18 UTC.

0
playing (measured 11 Aug 2026, 08:31 UTC)
32,496
lifetime visits
83%
liked (101 👍 / 20 👎)
195
favourites (6.0 per 1k visits)
19 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Orchard · welcome7,163 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8316 August 2026 — 83 % liked26 August 2026 — 83 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:3483no change
16 Aug 2026, 03:3383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.